@inproceedings{af4b6d7c276743d6939350ceb9ee719a,
title = "Writing Real- Time. Net Games in Casanova",
abstract = "In this paper we show the Casanova language (and its accompanying design pattern, Rule-Script-Draw) in action by building a series of games with it. In particular we discuss how Casanova is suitable for making games regardless of their genre: the Game of Life, a shooter game, an adventure game and a strategy game. We also discuss the difference between Casanova and existing frameworks.",
keywords = "Casanova, F#, Game development, databases, functional programming, languages",
author = "G Maggiore and P. Spronck and R. Orsini and M. Bugliesi and E Steffinlongo and M. Abbadi",
year = "2012",
doi = "10.1007/978-3-642-33542-6_30",
language = "English",
isbn = "9783642335419",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "341--348",
editor = "M Herrlich and R Malaka and M Masuch",
booktitle = "ICEC 2012: Entertainment Computing - ICEC 2012",
note = "ICEC 2012, 29-09-2012; 2012 ; Conference date: 26-09-2012 Through 29-09-2012",
}