Writing Real- Time. Net Games in Casanova

G Maggiore, P. Spronck, R. Orsini, M. Bugliesi, E Steffinlongo, M. Abbadi

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

In this paper we show the Casanova language (and its accompanying design pattern, Rule-Script-Draw) in action by building a series of games with it. In particular we discuss how Casanova is suitable for making games regardless of their genre: the Game of Life, a shooter game, an adventure game and a strategy game. We also discuss the difference between Casanova and existing frameworks.

Original languageEnglish
Title of host publicationICEC 2012: Entertainment Computing - ICEC 2012
EditorsM Herrlich, R Malaka, M Masuch
Place of PublicationBerlin
PublisherSpringer
Pages341-348
Number of pages8
ISBN (Electronic)9783642335426
ISBN (Print)9783642335419
DOIs
Publication statusPublished - 2012
EventICEC 2012, 29-09-2012; 2012 - Bremen, Germany
Duration: 26 Sept 201229 Sept 2012

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7522 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceICEC 2012, 29-09-2012; 2012
CityBremen, Germany
Period26/09/1229/09/12

Keywords

  • Casanova
  • F#
  • Game development
  • databases
  • functional programming
  • languages

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