Writing 'Nothing': storytelling with unsaid words and unreliable narrators

Research output: Contribution to conferencePaperOther research output

Original languageEnglish
Publication statusPublished - 14 Mar 2016
EventGDC: Game Developers' Conference - San Francisco, United States
Duration: 14 Mar 201618 Mar 2016

Conference

ConferenceGDC: Game Developers' Conference
CountryUnited States
CitySan Francisco
Period14/03/1618/03/16

Keywords

  • storytelling
  • video games
  • games design
  • narrative design
  • script writing
  • creative writing

Cite this

Haggis, M. (2016). Writing 'Nothing': storytelling with unsaid words and unreliable narrators. Paper presented at GDC: Game Developers' Conference, San Francisco, United States.
Haggis, M. / Writing 'Nothing' : storytelling with unsaid words and unreliable narrators. Paper presented at GDC: Game Developers' Conference, San Francisco, United States.
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title = "Writing 'Nothing': storytelling with unsaid words and unreliable narrators",
keywords = "storytelling, video games, games design, narrative design, script writing, creative writing",
author = "M Haggis",
year = "2016",
month = "3",
day = "14",
language = "English",
note = "GDC: Game Developers' Conference ; Conference date: 14-03-2016 Through 18-03-2016",

}

Haggis, M 2016, 'Writing 'Nothing': storytelling with unsaid words and unreliable narrators' Paper presented at GDC: Game Developers' Conference, San Francisco, United States, 14/03/16 - 18/03/16, .

Writing 'Nothing' : storytelling with unsaid words and unreliable narrators. / Haggis, M.

2016. Paper presented at GDC: Game Developers' Conference, San Francisco, United States.

Research output: Contribution to conferencePaperOther research output

TY - CONF

T1 - Writing 'Nothing'

T2 - storytelling with unsaid words and unreliable narrators

AU - Haggis, M

PY - 2016/3/14

Y1 - 2016/3/14

KW - storytelling

KW - video games

KW - games design

KW - narrative design

KW - script writing

KW - creative writing

M3 - Paper

ER -

Haggis M. Writing 'Nothing': storytelling with unsaid words and unreliable narrators. 2016. Paper presented at GDC: Game Developers' Conference, San Francisco, United States.