Writing 'Nothing': storytelling with unsaid words and unreliable narrators

Research output: Contribution to conferencePaper

Original languageEnglish
Publication statusPublished - 14 Mar 2016
EventGDC: Game Developers' Conference - San Francisco, United States
Duration: 14 Mar 201618 Mar 2016

Conference

ConferenceGDC: Game Developers' Conference
CountryUnited States
CitySan Francisco
Period14/03/1618/03/16

Keywords

  • storytelling
  • video games
  • games design
  • narrative design
  • script writing
  • creative writing

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    Haggis, M. (2016). Writing 'Nothing': storytelling with unsaid words and unreliable narrators. Paper presented at GDC: Game Developers' Conference, San Francisco, United States.