Veerkracht 2.0 embodied interactions in a servant-leadership game

Rens Kortmann, Els Van Daalen, Igor Mayer, Geertje Bekebrede

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

3 Citations (Scopus)

Abstract

Veerkracht is a game for servant-leadership development. Although the first version of the game already provided a rather authentic environment for professional training, some players reported that it did not sufficiently provide the rich and meaningful interaction required to practice leadership skills. To revise the game we took inspiration from the literature on embodied cognition and added embodied interactions with non-player characters. An evaluation of the revised game, Veerkracht 2.0, yielded significant increases in some of the learning effects when compared to the original game. Further analysis showed that the increased learning was to a large extent due to the revised (embodied) interactions in the game. We concluded that, although some questions remain unanswered, embodied cognition seems a promising area of research for improving game designs and game design theories.

Original languageEnglish
Title of host publicationFrontiers in Gaming Simulation - 44th Int. Simulation and Gaming Assoc. Conf., ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Exp. Interactive Learning in Industrial Manage., Revised Selected Papers
PublisherSpringer Verlag
Pages44-51
Number of pages8
ISBN (Print)9783319049533
DOIs
Publication statusPublished - 2014
Event44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management - Stockholm, Sweden
Duration: 24 Jun 201328 Jun 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8264 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management
Country/TerritorySweden
CityStockholm
Period24/06/1328/06/13

Fingerprint

Dive into the research topics of 'Veerkracht 2.0 embodied interactions in a servant-leadership game'. Together they form a unique fingerprint.

Cite this