TY - GEN
T1 - Veerkracht 2.0 embodied interactions in a servant-leadership game
AU - Kortmann, Rens
AU - Van Daalen, Els
AU - Mayer, Igor
AU - Bekebrede, Geertje
PY - 2014
Y1 - 2014
N2 - Veerkracht is a game for servant-leadership development. Although the first version of the game already provided a rather authentic environment for professional training, some players reported that it did not sufficiently provide the rich and meaningful interaction required to practice leadership skills. To revise the game we took inspiration from the literature on embodied cognition and added embodied interactions with non-player characters. An evaluation of the revised game, Veerkracht 2.0, yielded significant increases in some of the learning effects when compared to the original game. Further analysis showed that the increased learning was to a large extent due to the revised (embodied) interactions in the game. We concluded that, although some questions remain unanswered, embodied cognition seems a promising area of research for improving game designs and game design theories.
AB - Veerkracht is a game for servant-leadership development. Although the first version of the game already provided a rather authentic environment for professional training, some players reported that it did not sufficiently provide the rich and meaningful interaction required to practice leadership skills. To revise the game we took inspiration from the literature on embodied cognition and added embodied interactions with non-player characters. An evaluation of the revised game, Veerkracht 2.0, yielded significant increases in some of the learning effects when compared to the original game. Further analysis showed that the increased learning was to a large extent due to the revised (embodied) interactions in the game. We concluded that, although some questions remain unanswered, embodied cognition seems a promising area of research for improving game designs and game design theories.
UR - http://www.scopus.com/inward/record.url?scp=84958530588&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84958530588&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-04954-0_6
DO - 10.1007/978-3-319-04954-0_6
M3 - Conference contribution
AN - SCOPUS:84958530588
SN - 9783319049533
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 44
EP - 51
BT - Frontiers in Gaming Simulation - 44th Int. Simulation and Gaming Assoc. Conf., ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Exp. Interactive Learning in Industrial Manage., Revised Selected Papers
PB - Springer Verlag
T2 - 44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management
Y2 - 24 June 2013 through 28 June 2013
ER -