Users’ adaptation to non-standard controller schemes in 3D gaming experiences

R Galdieri, M Haggis-Burridge, Thomas Buijtenweg, M Carrozzino

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)


With hundreds of new games being released every week, designers rely on existing knowledge to design control schemes for their products. However, in the case of games with new game mechanics, designers struggle to implement new button schemes due to the lack of research on players’ adaptation to new and non-standard controls. In this study we investigated PC players habits when playing a game they have no knowledge of, and how they adapt to its non-standard control scheme. Data was collected by using a specifically designed game instead of relying on pre-existing ones, allowing us to design specific game mechanics to exploit users’ habits and monitor players’ behaviour in their home environments. Preliminary results seem to indicate that PC players do pay attention to control schemes and are able to quickly learn new ones, but they also prefer to make mistakes in favour of execution speed.

Original languageEnglish
Title of host publicationAugmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Proceedings
Subtitle of host publication7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I
EditorsL Tommaso De Paolis, P Bourdot
Place of PublicationCham
Number of pages9
ISBN (Electronic)9783030584658
ISBN (Print)9783030584641
Publication statusPublished - 2020

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12242 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


  • Game design
  • Game peripherals
  • Game studies
  • Human-Computer interaction
  • Player-video game interaction
  • Subconscious behaviour


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