Unicorns and dead ducks: a practical workshop in accelerating game design concepting

Research output: Contribution to conferencePaper

Abstract

.This workshop gives you hands-on experience of developing gameplay concepts with a practical tool that will challenge you to see your ideas in a new light. We will reveal unconscious biases, and help you to be both creative and pragmatic with your early designs. Mata and Thomas, who ran 2018’s paper prototyping workshop, are back to help you explore ‘ideation systems’: what they are, why they feel good to use, and why they often don’t fulfil the needs of individuals or companies. At the end of the session you will have learnt and used a new method for stimulating your own creativity, and a way to sanity-check your ideas before you commit to an expensive path of exploration. The workshop will help anyone involved with game concepting and early prototype development – from large companies to indie teams. At the end of the session you will have learnt and used a new method for stimulating your own creativity, and a way to sanity-check your ideas before you commit to an expensive path of development. You’ll be able to take this method back to your studio and use it with the rest of your team to create new concepts for your projects and enhance both morale and collaboration.
Original languageEnglish
Publication statusPublished - 10 Jul 2019
EventDevelop:Brighton - Brighton Hilton Metropole, Brighton, Netherlands
Duration: 9 Jul 201911 Jul 2019

Conference

ConferenceDevelop:Brighton
Country/TerritoryNetherlands
CityBrighton
Period9/07/1911/07/19

Keywords

  • game design
  • concepting
  • research
  • workshop
  • ideation
  • practical

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