Translating a modern film and TV screening room to an integrated game engine production environment

O. Engels, RJ Grigg

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

This research paper presents a Screening Room tool, inspired from the Film and TV industry, that is then applied to the game industry. The work involved the creation and development of several in-game prototypes of a Screening Room tool within the game engine Unity 5. The iterative development involved usability testing and benchmarking against an example of current game development quality assurance processes that use BugZilla. The prototype resulting from the third iteration was then tested within a commercial games company CodeGlue and it was found that an overall time saving of approximately 500% was made whilst usability being arguably better for bug finding staff whilst similar to more complex for the bug fixing staff.

Original languageEnglish
Title of host publication16th International Conference on Intelligent Games and Simulation, GAME ON 2015
EditorsF Nack, S Bakkes
Place of PublicationOstend, Belgium
PublisherEurosis
Pages18-22
Number of pages5
ISBN (Electronic)9789077381915
ISBN (Print)9789077381915
Publication statusPublished - 2015
EventGameOn`2015 - Ostend, Belgium
Duration: 3 Jan 0001 → …

Publication series

Name16th International Conference on Intelligent Games and Simulation, GAME ON 2015

Conference

ConferenceGameOn`2015
CityOstend, Belgium
Period3/01/01 → …

Keywords

  • Game Engine
  • Methodology
  • Quality Assurance
  • Screening Room
  • Tools

Fingerprint Dive into the research topics of 'Translating a modern film and TV screening room to an integrated game engine production environment'. Together they form a unique fingerprint.

  • Cite this

    Engels, O., & Grigg, RJ. (2015). Translating a modern film and TV screening room to an integrated game engine production environment. In F. Nack, & S. Bakkes (Eds.), 16th International Conference on Intelligent Games and Simulation, GAME ON 2015 (pp. 18-22). (16th International Conference on Intelligent Games and Simulation, GAME ON 2015). Eurosis.