Theatrical storytelling in a video game

Research output: Contribution to conferencePaperOther research output

Original languageEnglish
Publication statusPublished - 25 Sep 2016
EventNetherlands Film Festival - Utrecht, Netherlands
Duration: 22 Sep 201627 Sep 2016

Conference

ConferenceNetherlands Film Festival
CountryNetherlands
CityUtrecht
Period22/09/1627/09/16

Keywords

  • cinema
  • film
  • theatre
  • video games
  • Fragments of Him
  • storytelling
  • narrative
  • game design

Cite this

Haggis, M. (2016). Theatrical storytelling in a video game. Paper presented at Netherlands Film Festival, Utrecht, Netherlands.
Haggis, M. / Theatrical storytelling in a video game. Paper presented at Netherlands Film Festival, Utrecht, Netherlands.
@conference{37fc9e4020e34e0d8c51e65e71f062f5,
title = "Theatrical storytelling in a video game",
keywords = "cinema, film, theatre, video games, Fragments of Him, storytelling, narrative, game design",
author = "M Haggis",
year = "2016",
month = "9",
day = "25",
language = "English",
note = "Netherlands Film Festival ; Conference date: 22-09-2016 Through 27-09-2016",

}

Haggis, M 2016, 'Theatrical storytelling in a video game' Paper presented at Netherlands Film Festival, Utrecht, Netherlands, 22/09/16 - 27/09/16, .

Theatrical storytelling in a video game. / Haggis, M.

2016. Paper presented at Netherlands Film Festival, Utrecht, Netherlands.

Research output: Contribution to conferencePaperOther research output

TY - CONF

T1 - Theatrical storytelling in a video game

AU - Haggis, M

PY - 2016/9/25

Y1 - 2016/9/25

KW - cinema

KW - film

KW - theatre

KW - video games

KW - Fragments of Him

KW - storytelling

KW - narrative

KW - game design

M3 - Paper

ER -

Haggis M. Theatrical storytelling in a video game. 2016. Paper presented at Netherlands Film Festival, Utrecht, Netherlands.