The utility of games for society, business and politics: a frame reflective analysis

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Original languageEnglish
Title of host publicationWiley Handbook of Learning Technology
EditorsD. Surry, N. Rushby
Place of PublicationHoboken
PublisherWiley
ISBN (Print)978-1-118-73643-2
Publication statusPublished - 2016

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    Mayer, IS., Warmelink, HJG., & Zhou, Q. (2016). The utility of games for society, business and politics: a frame reflective analysis. In D. Surry, & N. Rushby (Eds.), Wiley Handbook of Learning Technology Wiley.