The utility of games for society, business and politics: a frame reflective analysis

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Original languageEnglish
Title of host publicationWiley Handbook of Learning Technology
EditorsD. Surry, N. Rushby
Place of PublicationHoboken
PublisherWiley
ISBN (Print)978-1-118-73643-2
Publication statusPublished - 2016

Cite this

Mayer, IS., Warmelink, HJG., & Zhou, Q. (2016). The utility of games for society, business and politics: a frame reflective analysis. In D. Surry, & N. Rushby (Eds.), Wiley Handbook of Learning Technology Hoboken: Wiley.
Mayer, IS ; Warmelink, HJG ; Zhou, Q. / The utility of games for society, business and politics: a frame reflective analysis. Wiley Handbook of Learning Technology. editor / D. Surry ; N. Rushby. Hoboken : Wiley, 2016.
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Mayer, IS, Warmelink, HJG & Zhou, Q 2016, The utility of games for society, business and politics: a frame reflective analysis. in D Surry & N Rushby (eds), Wiley Handbook of Learning Technology. Wiley, Hoboken.

The utility of games for society, business and politics: a frame reflective analysis. / Mayer, IS; Warmelink, HJG; Zhou, Q.

Wiley Handbook of Learning Technology. ed. / D. Surry; N. Rushby. Hoboken : Wiley, 2016.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

TY - CHAP

T1 - The utility of games for society, business and politics: a frame reflective analysis

AU - Mayer, IS

AU - Warmelink, HJG

AU - Zhou, Q.

PY - 2016

Y1 - 2016

M3 - Chapter

SN - 978-1-118-73643-2

BT - Wiley Handbook of Learning Technology

A2 - Surry, D.

A2 - Rushby, N.

PB - Wiley

CY - Hoboken

ER -

Mayer IS, Warmelink HJG, Zhou Q. The utility of games for society, business and politics: a frame reflective analysis. In Surry D, Rushby N, editors, Wiley Handbook of Learning Technology. Hoboken: Wiley. 2016