The research and evaluation of serious games : toward a comprehensive methodology

IS Mayer, G Bekebrede, C Harteveld, HJG Warmelink, Q. Zhou, T. van Ruijven, J Lo, R Kortmann, I Wenzler

Research output: Contribution to journalArticleScientificpeer-review

163 Citations (Scopus)


The authors present the methodological background to and underlying research design of an ongoing research project on the scientific evaluation of serious games and/or computer-based simulation games (SGs) for advanced learning. The main research questions are: (1) what are the requirements and design principles for a comprehensive social scientific methodology for the evaluation of SGs?; (2) to what extent do SGs contribute to advanced learning?; (3) what factors contribute to or determine this learning?; and (4) to what extent and under what conditions can SG-based learning be transferred to the real world? In the Netherlands between 2005 and 2012, several hundred SG sessions with 12 SGs were evaluated systematically, uniformly and quantitatively to create a dataset, which comprises data on 2488 respondents in higher education or work organizations. The authors present the research model, the quasi-experimental design and the evaluation instruments. This focus in this paper is on the methodology and dataset, which form a sound foundation for forthcoming publications on the empirical results.

Original languageEnglish
Pages (from-to)502-527
Number of pages26
JournalBritish Journal of Educational Technology
Issue number3
Publication statusPublished - 2014


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