The Game Jam as a format for formal applied game design and development education

M Hrehovcsik, HJG Warmelink, M Valente

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

15 Citations (Scopus)


This paper introduces the design and results of an applied game jam integrated in a game design and development curriculum, which took place February 2016 at HKU University of the Arts Utrecht in the Netherlands. The game jam followed a four-phased structure over the course of four days. Forty-five participants shared their demographics, baseline competency, attitude towards game jams, and learning expectations in a pre-jam questionnaire. In a post-jam questionnaire they assessed their collaboration and learning outcomes. Results are generally positive, although some measures of collaboration constructs were unreliable. Nevertheless, a game jam is in principal a format worthy of introduction into formal game design and development education. Several implications and next steps are discussed.

Original languageEnglish
Title of host publicationGames and Learning Alliance - 5th International Conference, GALA 2016, Proceedings
Subtitle of host publication5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings
EditorsR Bottino, J Jeuring, RC Veltkamp
Number of pages11
ISBN (Electronic)978331901826
ISBN (Print)9783319501819
Publication statusPublished - 2016
EventGames and Learning Alliance (GALA) 2016 - Utrecht, Netherlands
Duration: 5 Dec 20167 Dec 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10056 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


ConferenceGames and Learning Alliance (GALA) 2016


Dive into the research topics of 'The Game Jam as a format for formal applied game design and development education'. Together they form a unique fingerprint.

Cite this