@inproceedings{e974e482b3ea491cb5803e8eb0598d3f,
title = "The Game Jam as a format for formal applied game design and development education",
abstract = "This paper introduces the design and results of an applied game jam integrated in a game design and development curriculum, which took place February 2016 at HKU University of the Arts Utrecht in the Netherlands. The game jam followed a four-phased structure over the course of four days. Forty-five participants shared their demographics, baseline competency, attitude towards game jams, and learning expectations in a pre-jam questionnaire. In a post-jam questionnaire they assessed their collaboration and learning outcomes. Results are generally positive, although some measures of collaboration constructs were unreliable. Nevertheless, a game jam is in principal a format worthy of introduction into formal game design and development education. Several implications and next steps are discussed.",
author = "M Hrehovcsik and HJG Warmelink and M Valente",
year = "2016",
language = "English",
isbn = "9783319501819",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "257--267",
editor = "R Bottino and J Jeuring and RC Veltkamp",
booktitle = "Games and Learning Alliance - 5th International Conference, GALA 2016, Proceedings",
note = "Games and Learning Alliance (GALA) 2016 ; Conference date: 05-12-2016 Through 07-12-2016",
}