The Game Jam as a format for formal applied game design and development education

M Hrehovcsik, HJG Warmelink, M Valente

Research output: Contribution to conferencePaper

Abstract

This paper introduces the design and results of an applied game jam integrated in a game design and development curriculum, which took place February 2016 at HKU University of the Arts Utrecht in the Netherlands. The game jam followed a four-phased structure over the course of four days. Forty-five participants shared their demographics, baseline competency, attitude towards game jams, and learning expectations in a pre-jam questionnaire. In a post-jam questionnaire they assessed their collaboration and learning outcomes. Results are generally positive, although some measures of collaboration constructs were unreliable. Nevertheless, a game jam is in principal a format worthy of introduction into formal game design and development education. Several implications and next steps are discussed.

Original languageEnglish
Publication statusPublished - 7 Dec 2016
EventGames and Learning Alliance (GALA) 2016 - Utrecht, Netherlands
Duration: 5 Dec 20167 Dec 2016

Conference

ConferenceGames and Learning Alliance (GALA) 2016
Country/TerritoryNetherlands
CityUtrecht
Period5/12/167/12/16

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