Abstract
We present the Brigade renderer: an efficient system that uses the path tracing algorithm to produce images for real-time games. We describe the architecture of the Brigade renderer, and provide implementation details. We describe two games that have been created using Brigade.
Original language | English |
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Pages (from-to) | 1-14 |
Number of pages | 14 |
Journal | International Journal of Computer Games Technology |
Volume | 2013 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2013 |