The Brigade Renderer: A path tracer for real-time games

J Bikker, J. Schijndel

Research output: Contribution to journalArticleScientificpeer-review

10 Citations (Scopus)

Abstract

We present the Brigade renderer: an efficient system that uses the path tracing algorithm to produce images for real-time games. We describe the architecture of the Brigade renderer, and provide implementation details. We describe two games that have been created using Brigade.

Original languageEnglish
Pages (from-to)1-14
Number of pages14
JournalInternational Journal of Computer Games Technology
Volume2013
Issue number1
DOIs
Publication statusPublished - 2013

Fingerprint

Dive into the research topics of 'The Brigade Renderer: A path tracer for real-time games'. Together they form a unique fingerprint.

Cite this