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Abstract
An EU-Mexican panel discussing the needs of creative industries mid- and post-pandemic, and how the cultural sector is fundamental for the health and wellbeing of society. Discussions touched on employment, policy, and education, along with sector-specific opportunities and cross-sectoral challenges. The name 'creative industries' was challenged for its divergent uses: many cultural sector workers believe it encompasses them, but policy often regards 'creative industries' as a branch of industrial design. There was significant criticism of social organisation that orients purely towards 'productivity' and the generation of revenue, while ignoring happiness as a goal.
Original language | English |
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Publication status | Published - 24 Jun 2021 |
Event | 2nd eu-mexico creative industries forum: international market for economic recovery - Online, Mexico City, Mexico Duration: 14 Jun 2021 → 28 Jun 2021 http://en.industriascreativasuemx.com/ |
Conference
Conference | 2nd eu-mexico creative industries forum: international market for economic recovery |
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Country/Territory | Mexico |
City | Mexico City |
Period | 14/06/21 → 28/06/21 |
Internet address |
Keywords
- creative industries
- culture
- cultural arts
- entertainment
- policy
- Mexico
- Mexican
- EU
- international
- video games
- art
- panel
- discussion
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Dive into the research topics of 'Talent development in creative industries and job opportunities'. Together they form a unique fingerprint.Projects
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Diversity and Inclusion in Video Games
Haggis-Burridge, M. (PI) & Buijtenweg, T. (CoI)
2/04/15 → …
Project: Research