SimPort: A multiplayer management game framework

Jeroen Warmerdam, Maxim Knepflé, Rafael Bidarra, Geertje Bekebrede, Igor Mayer

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

11 Citations (Scopus)

Abstract

The serious games industry needs game engines, or frameworks, that have been developed specifically with this sector in mind. This paper discusses the criteria that such engines need to adhere to in order to support viable solutions. These criteria are illustrated on the basis of SimPort, a novel multiplayer management game framework. SimPort has shown to be very powerful, functional and easy to use in the development of MV2, a game module simulating a major expansion project, the Maasvlakte 2 area, of the Port of Rotterdam in the Netherlands [8]. In addition, from MV2 real-life usage so far, players and tutors have concluded that this game is not only rather educational, but also a lot of fun to play.

Original languageEnglish
Title of host publicationProceedings of CGAMES 2006 - 9th International Conference on Computer Games
Subtitle of host publicationArtificial Intelligence and Mobile Systems
EditorsBryan Duggan, Hugh McAtamney, Quasim Mehdi, Fred Mtenzi
PublisherUniversity of Wolverhampton
Pages219-224
Number of pages6
ISBN (Electronic)0954901622
Publication statusPublished - 2006
Event9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2006 - Dublin, Ireland
Duration: 22 Nov 200624 Nov 2006

Publication series

NameProceedings of CGAMES 2006 - 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems

Conference

Conference9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2006
Country/TerritoryIreland
CityDublin
Period22/11/0624/11/06

Keywords

  • Game framework
  • Management games
  • Multiplayer games
  • Port Planning
  • Serious games

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