Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game.

A Lins, Walter Franklin Marques Correia, F Campos, M.S. Van Gisbergen, João Marcelo Xavier Natário Teixeira

Research output: Contribution to journalArticleScientificpeer-review

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Abstract

This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. A case study involved seven elderly participants. Despite some challenges in navigating the AR environment and cognitive tests, self-concept evaluations consistently demonstrated high user expectations and positive experiences with the digital artifact. This study validates the process and highlights the potential of Self-Concepts in assessing product acceptance within user groups.

Original languageEnglish
Pages (from-to)163-171
Number of pages9
JournalJournal on Interactive Systems
Volume16
Issue number1
DOIs
Publication statusPublished - 2025

Keywords

  • Self-concepts
  • Serious games
  • User acceptance

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