Abstract
This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. A case study involved seven elderly participants. Despite some challenges in navigating the AR environment and cognitive tests, self-concept evaluations consistently demonstrated high user expectations and positive experiences with the digital artifact. This study validates the process and highlights the potential of Self-Concepts in assessing product acceptance within user groups.
Original language | English |
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Pages (from-to) | 163-171 |
Number of pages | 9 |
Journal | Journal on Interactive Systems |
Volume | 16 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2025 |
Keywords
- Self-concepts
- Serious games
- User acceptance