Resource Entity Action: A Generalized Design Pattern for RTS Games

M. Abbadi, F. Giacomo, R. Orsini, A Plaat, P. Spronck, G Maggiore

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Original languageEnglish
Title of host publicationComputers and Games, Lecture Notes in Computer Science (Selected papers of the CG 2013 Conference)
EditorsH. Lida, A. Plaat, H.J. van den Herik
Place of PublicationBasel, Switzerland
PublisherSpringer
Pages244-256
ISBN (Print)9783319091648
DOIs
Publication statusPublished - 2014
EventCG 2013, 12-08-2013 - Basel, Switzerland
Duration: 12 Aug 201313 Aug 2013

Publication series

NameLecture Notes in Computer Science

Conference

ConferenceCG 2013, 12-08-2013
CityBasel, Switzerland
Period12/08/1313/08/13

Cite this

Abbadi, M., Giacomo, F., Orsini, R., Plaat, A., Spronck, P., & Maggiore, G. (2014). Resource Entity Action: A Generalized Design Pattern for RTS Games. In H. Lida, A. Plaat, & H. J. van den Herik (Eds.), Computers and Games, Lecture Notes in Computer Science (Selected papers of the CG 2013 Conference) (pp. 244-256). (Lecture Notes in Computer Science). Basel, Switzerland: Springer. https://doi.org/10.1007/978-3-319-09165-5_21
Abbadi, M. ; Giacomo, F. ; Orsini, R. ; Plaat, A ; Spronck, P. ; Maggiore, G. / Resource Entity Action: A Generalized Design Pattern for RTS Games. Computers and Games, Lecture Notes in Computer Science (Selected papers of the CG 2013 Conference). editor / H. Lida ; A. Plaat ; H.J. van den Herik. Basel, Switzerland : Springer, 2014. pp. 244-256 (Lecture Notes in Computer Science).
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author = "M. Abbadi and F. Giacomo and R. Orsini and A Plaat and P. Spronck and G Maggiore",
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language = "English",
isbn = "9783319091648",
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publisher = "Springer",
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Abbadi, M, Giacomo, F, Orsini, R, Plaat, A, Spronck, P & Maggiore, G 2014, Resource Entity Action: A Generalized Design Pattern for RTS Games. in H Lida, A Plaat & HJ van den Herik (eds), Computers and Games, Lecture Notes in Computer Science (Selected papers of the CG 2013 Conference). Lecture Notes in Computer Science, Springer, Basel, Switzerland, pp. 244-256, CG 2013, 12-08-2013, Basel, Switzerland, 12/08/13. https://doi.org/10.1007/978-3-319-09165-5_21

Resource Entity Action: A Generalized Design Pattern for RTS Games. / Abbadi, M.; Giacomo, F.; Orsini, R.; Plaat, A; Spronck, P.; Maggiore, G.

Computers and Games, Lecture Notes in Computer Science (Selected papers of the CG 2013 Conference). ed. / H. Lida; A. Plaat; H.J. van den Herik. Basel, Switzerland : Springer, 2014. p. 244-256 (Lecture Notes in Computer Science).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

TY - GEN

T1 - Resource Entity Action: A Generalized Design Pattern for RTS Games

AU - Abbadi, M.

AU - Giacomo, F.

AU - Orsini, R.

AU - Plaat, A

AU - Spronck, P.

AU - Maggiore, G

PY - 2014

Y1 - 2014

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M3 - Conference contribution

SN - 9783319091648

T3 - Lecture Notes in Computer Science

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BT - Computers and Games, Lecture Notes in Computer Science (Selected papers of the CG 2013 Conference)

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A2 - Plaat, A.

A2 - van den Herik, H.J.

PB - Springer

CY - Basel, Switzerland

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Abbadi M, Giacomo F, Orsini R, Plaat A, Spronck P, Maggiore G. Resource Entity Action: A Generalized Design Pattern for RTS Games. In Lida H, Plaat A, van den Herik HJ, editors, Computers and Games, Lecture Notes in Computer Science (Selected papers of the CG 2013 Conference). Basel, Switzerland: Springer. 2014. p. 244-256. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-09165-5_21