Report on interviews with experts and informants. Gaming Horizons Deliverable D 2.3

D Persico, C Bailey, TP Buijtenweg, FM Dagnino, J Earp, M Haggis-Burridge, F Manganello, M Passarelli, C Perrotta, F Pozzi, S Haßreiter, JH Lappia - van Es

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Abstract

Gaming Horizons is a EU-funded project that explored the role of video games in culture, the economy and education. We engaged with more than 280 stakeholders through interviews, workshops and webinars.
Original languageEnglish
Title of host publicationGaming horizons : alternative framings for a new role of gaming in education and society : deliverables
Subtitle of host publicationHorizon 2020 research and innovation programme (grant agreement No 732332)
Number of pages178
Publication statusPublished - 2017

Keywords

  • Gaming Horizons
  • qualitative research
  • content analysis
  • video games
  • education
  • psychology
  • ethics
  • society
  • interviews
  • players
  • researchers
  • educators
  • developers
  • policy makers
  • socio-culture
  • practice based perspective on games

Cite this

Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Haggis-Burridge, M., ... Lappia - van Es, JH. (2017). Report on interviews with experts and informants. Gaming Horizons Deliverable D 2.3. In Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332)
Persico, D ; Bailey, C ; Buijtenweg, TP ; Dagnino, FM ; Earp, J ; Haggis-Burridge, M ; Manganello, F ; Passarelli, M ; Perrotta, C ; Pozzi, F ; Haßreiter, S ; Lappia - van Es, JH. / Report on interviews with experts and informants. Gaming Horizons Deliverable D 2.3. Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 2017.
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abstract = "Gaming Horizons is a EU-funded project that explored the role of video games in culture, the economy and education. We engaged with more than 280 stakeholders through interviews, workshops and webinars.",
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author = "D Persico and C Bailey and TP Buijtenweg and FM Dagnino and J Earp and M Haggis-Burridge and F Manganello and M Passarelli and C Perrotta and F Pozzi and S Ha{\ss}reiter and {Lappia - van Es}, JH",
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Persico, D, Bailey, C, Buijtenweg, TP, Dagnino, FM, Earp, J, Haggis-Burridge, M, Manganello, F, Passarelli, M, Perrotta, C, Pozzi, F, Haßreiter, S & Lappia - van Es, JH 2017, Report on interviews with experts and informants. Gaming Horizons Deliverable D 2.3. in Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332).

Report on interviews with experts and informants. Gaming Horizons Deliverable D 2.3. / Persico, D; Bailey, C; Buijtenweg, TP; Dagnino, FM; Earp, J; Haggis-Burridge, M; Manganello, F; Passarelli, M; Perrotta, C; Pozzi, F; Haßreiter, S; Lappia - van Es, JH.

Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 2017.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

TY - CHAP

T1 - Report on interviews with experts and informants. Gaming Horizons Deliverable D 2.3

AU - Persico, D

AU - Bailey, C

AU - Buijtenweg, TP

AU - Dagnino, FM

AU - Earp, J

AU - Haggis-Burridge, M

AU - Manganello, F

AU - Passarelli, M

AU - Perrotta, C

AU - Pozzi, F

AU - Haßreiter, S

AU - Lappia - van Es, JH

PY - 2017

Y1 - 2017

N2 - Gaming Horizons is a EU-funded project that explored the role of video games in culture, the economy and education. We engaged with more than 280 stakeholders through interviews, workshops and webinars.

AB - Gaming Horizons is a EU-funded project that explored the role of video games in culture, the economy and education. We engaged with more than 280 stakeholders through interviews, workshops and webinars.

KW - Gaming Horizons

KW - qualitative research

KW - content analysis

KW - video games

KW - education

KW - psychology

KW - ethics

KW - society

KW - interviews

KW - players

KW - researchers

KW - educators

KW - developers

KW - policy makers

KW - socio-culture

KW - practice based perspective on games

M3 - Chapter

BT - Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables

ER -

Persico D, Bailey C, Buijtenweg TP, Dagnino FM, Earp J, Haggis-Burridge M et al. Report on interviews with experts and informants. Gaming Horizons Deliverable D 2.3. In Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 2017