Recreating grief in a video game: how ‘Fragments of Him’ uses real world inspiration and traditional storytelling practise in a commercial entertainment-industry experience

Research output: Contribution to conferencePaper

Original languageEnglish
Publication statusPublished - 5 Sept 2016
EventDRHA - Brighton, United Kingdom
Duration: 4 Sept 20167 Sept 2016

Conference

ConferenceDRHA
Country/TerritoryUnited Kingdom
CityBrighton
Period4/09/167/09/16

Keywords

  • video game industry
  • grief
  • storytelling
  • art
  • humanities
  • game design
  • Fragments of Him

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