|Publication status||Published - 5 Sep 2016|
|Event||DRHA - Brighton, United Kingdom|
Duration: 4 Sep 2016 → 7 Sep 2016
|Period||4/09/16 → 7/09/16|
- video game industry
- game design
- Fragments of Him
Haggis, M. (2016). Recreating grief in a video game: how ‘Fragments of Him’ uses real world inspiration and traditional storytelling practise in a commercial entertainment-industry experience. Paper presented at DRHA, Brighton, United Kingdom.