Recreating grief in a video game: how ‘Fragments of Him’ uses real world inspiration and traditional storytelling practise in a commercial entertainment-industry experience

Research output: Contribution to conferencePaperOther research output

LanguageEnglish
StatePublished - 5 Sep 2016
EventDRHA - Brighton, United Kingdom
Duration: 4 Sep 20167 Sep 2016

Conference

ConferenceDRHA
CountryUnited Kingdom
CityBrighton
Period4/09/167/09/16

Keywords

  • video game industry
  • grief
  • storytelling
  • art
  • humanities
  • game design
  • Fragments of Him

Cite this

@conference{4fa15c4cc89343e9a6e224bfabcf5a07,
title = "Recreating grief in a video game: how ‘Fragments of Him’ uses real world inspiration and traditional storytelling practise in a commercial entertainment-industry experience",
keywords = "video game industry, grief, storytelling, art, humanities, game design, Fragments of Him",
author = "M Haggis",
year = "2016",
month = "9",
day = "5",
language = "English",
note = "DRHA ; Conference date: 04-09-2016 Through 07-09-2016",

}

Recreating grief in a video game: how ‘Fragments of Him’ uses real world inspiration and traditional storytelling practise in a commercial entertainment-industry experience. / Haggis, M.

2016. Paper presented at DRHA, Brighton, United Kingdom.

Research output: Contribution to conferencePaperOther research output

TY - CONF

T1 - Recreating grief in a video game: how ‘Fragments of Him’ uses real world inspiration and traditional storytelling practise in a commercial entertainment-industry experience

AU - Haggis,M

PY - 2016/9/5

Y1 - 2016/9/5

KW - video game industry

KW - grief

KW - storytelling

KW - art

KW - humanities

KW - game design

KW - Fragments of Him

M3 - Paper

ER -