'Realism' in video games

M Haggis (Presenter and Researcher), TP Buijtenweg (Camera and Researcher), DE Wessman (Presenter), J Fabrini (Camera)

Research output: Non-textual formDigital or Visual Products

Original languageEnglish
PublisherNHTV
Media of outputOnline
Publication statusPublished - 26 Sep 2017

Keywords

  • Gaming Horizons
  • video games
  • realism
  • fun
  • accuracy
  • believeability

Cite this

@misc{561e0e853b2c4e1d9a95f2a875439792,
title = "'Realism' in video games",
keywords = "Gaming Horizons, video games, realism, fun, accuracy, believeability",
author = "M Haggis and TP Buijtenweg and DE Wessman and J Fabrini",
year = "2017",
month = "9",
day = "26",
language = "English",
publisher = "NHTV",

}

Haggis, M, Buijtenweg, TP, Wessman, DE & Fabrini, J, 'Realism' in video games, 2017, Digital or Visual Products, NHTV.
'Realism' in video games. Haggis, M (Presenter and Researcher); Buijtenweg, TP (Camera and Researcher); Wessman, DE (Presenter); Fabrini, J (Camera). 2017. NHTV.

Research output: Non-textual formDigital or Visual Products

TY - ADVS

T1 - 'Realism' in video games

A2 - Haggis, M

A2 - Buijtenweg, TP

A2 - Wessman, DE

A2 - Fabrini, J

PY - 2017/9/26

Y1 - 2017/9/26

KW - Gaming Horizons

KW - video games

KW - realism

KW - fun

KW - accuracy

KW - believeability

M3 - Digital or Visual Products

PB - NHTV

ER -