Profiling personality traits with games

CA Pereira Santos, K Hutchinson, V-J Khan, P. Markopoulos

Research output: Contribution to journalArticleScientificpeer-review

Abstract

Trying to understand a player's characteristics with regards to a computer game is a major line of research known as player modeling. The purpose of player modeling is typically the adaptation of the game itself.We present two studies that extend player modeling into player profiling by trying to identify abstract personality traits, such as the need for cognition and self-esteem, through a player's in-game behavior.We present evidence that game mechanics that can be broadly adopted by several game genres, such as hints and a player's self-evaluation at the end of a level, correlate with the aforementioned personality traits. We conclude by presenting future directions for research regarding this topic, discuss the direct applications for the games industry, and explore how games can be developed as profiling tools with applications to other contexts.

Original languageEnglish
JournalACM Transactions on Interactive Intelligent Systems Journal
Volume9
Issue number23
DOIs
Publication statusPublished - 2019

Keywords

  • player modelling
  • player modeling
  • games user research
  • player profiling
  • need for cognition
  • self-esteem
  • game design
  • Game design
  • Games user research
  • Need for cognition
  • Player profiling
  • Player modeling
  • Self-esteem

Cite this

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title = "Profiling personality traits with games",
abstract = "Trying to understand a player's characteristics with regards to a computer game is a major line of research known as player modeling. The purpose of player modeling is typically the adaptation of the game itself.We present two studies that extend player modeling into player profiling by trying to identify abstract personality traits, such as the need for cognition and self-esteem, through a player's in-game behavior.We present evidence that game mechanics that can be broadly adopted by several game genres, such as hints and a player's self-evaluation at the end of a level, correlate with the aforementioned personality traits. We conclude by presenting future directions for research regarding this topic, discuss the direct applications for the games industry, and explore how games can be developed as profiling tools with applications to other contexts.",
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Profiling personality traits with games. / Pereira Santos, CA; Hutchinson, K; Khan, V-J; Markopoulos, P.

In: ACM Transactions on Interactive Intelligent Systems Journal, Vol. 9, No. 23, 2019.

Research output: Contribution to journalArticleScientificpeer-review

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T1 - Profiling personality traits with games

AU - Pereira Santos, CA

AU - Hutchinson, K

AU - Khan, V-J

AU - Markopoulos, P.

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AB - Trying to understand a player's characteristics with regards to a computer game is a major line of research known as player modeling. The purpose of player modeling is typically the adaptation of the game itself.We present two studies that extend player modeling into player profiling by trying to identify abstract personality traits, such as the need for cognition and self-esteem, through a player's in-game behavior.We present evidence that game mechanics that can be broadly adopted by several game genres, such as hints and a player's self-evaluation at the end of a level, correlate with the aforementioned personality traits. We conclude by presenting future directions for research regarding this topic, discuss the direct applications for the games industry, and explore how games can be developed as profiling tools with applications to other contexts.

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