Pre-preproduction (Trying not to make bad choices from the very start)

Research output: Contribution to conferencePaper

Original languageEnglish
Publication statusPublished - 10 Oct 2017
EventIndie Pendant Games Gathering - Breda, Netherlands
Duration: 10 Oct 2017 → …

Other

OtherIndie Pendant Games Gathering
CountryNetherlands
CityBreda
Period10/10/17 → …

Keywords

  • game design
  • narrative design
  • indie games
  • games development
  • preproduction

Cite this

Haggis, M. (2017). Pre-preproduction (Trying not to make bad choices from the very start). Paper presented at Indie Pendant Games Gathering, Breda, Netherlands.
Haggis, M. / Pre-preproduction (Trying not to make bad choices from the very start). Paper presented at Indie Pendant Games Gathering, Breda, Netherlands.
@conference{4169e12a0a924786a72f8657e345a60f,
title = "Pre-preproduction (Trying not to make bad choices from the very start)",
keywords = "game design, narrative design, indie games, games development, preproduction",
author = "M Haggis",
year = "2017",
month = "10",
day = "10",
language = "English",
note = "Indie Pendant Games Gathering ; Conference date: 10-10-2017",

}

Haggis, M 2017, 'Pre-preproduction (Trying not to make bad choices from the very start)', Paper presented at Indie Pendant Games Gathering, Breda, Netherlands, 10/10/17.

Pre-preproduction (Trying not to make bad choices from the very start). / Haggis, M.

2017. Paper presented at Indie Pendant Games Gathering, Breda, Netherlands.

Research output: Contribution to conferencePaper

TY - CONF

T1 - Pre-preproduction (Trying not to make bad choices from the very start)

AU - Haggis, M

PY - 2017/10/10

Y1 - 2017/10/10

KW - game design

KW - narrative design

KW - indie games

KW - games development

KW - preproduction

M3 - Paper

ER -

Haggis M. Pre-preproduction (Trying not to make bad choices from the very start). 2017. Paper presented at Indie Pendant Games Gathering, Breda, Netherlands.