TY - CHAP
T1 - Participatory design to create digital technologies for batik intangible cultural heritage. The case of iWareBatik.
AU - Ayu Permatasari, M.Rech, Dr. Puspita
AU - Cantoni, L
N1 - Funding Information:
LPDP (Lembaga Pengelola Dana Pendidikan) Endowment Funds Scholarships, Ministry of Finance, Republic of Indonesia; UNESCO Chair in ICT to develop and promote sustainable tourism in World Heritage Sites USI-Università della Svizzera Italiana, Switzerland.
Funding Information:
Since the launching day on August 17th, 2020 until February 11th, 2021, iWareBatik has attracted 22′426 visitors on the website and a total of 1′476 mobile app downloads. Such results have been reached through extensive communication and promotion activities, which have been supported by USI UNESCO Chair (Switzerland), Indonesian Presidential Cabinet, Indonesian Embassy in Bern, Indonesian Ministry of Foreign Affairs, LPDP – Indonesian Ministry of Finance, Sobat Budaya Cultural Association, Caventer Indonesia, and Overseas Indonesian Student Association Alliances (OISAA).
Publisher Copyright:
© Springer Nature Switzerland AG 2021.
PY - 2021
Y1 - 2021
N2 - Heritage communication is more and more integrating digital media, which help to offer a wider and deeper understanding of heritage and its values. In particular, intangible cultural heritage (ICH) can find in information and communication technologies a powerful ally to share its facets and different dimensions, through multimedia technologies (especially videos), storytelling, and several other applications like mixed realities and artificial intelligence. Such media can help not only to provide access to information and knowledge, but also to enrich the experience of people exposed to such heritage, and to promote a deep connection between the heritage itself and interested persons. This paper presents the process through which goals and needs to communicate and promote Indonesian Batik textile heritage, which has been inscribed by UNESCO among the Intangible Cultural Heritage list in 2009, have been collected and transformed into the design of digital communication outlets, namely a website and a mobile app. Such process has encompassed an extensive analysis of the presence itself of Batik in digital media through benchmarking, as well as the elicitation of needs and requirements of relevant stakeholders and target audiences, through in-depth interviews and surveys. The design has been done ensuring at every step that it was considering and integrating, as much as possible, the results of the previous analyses. While presenting the iWareBatik case, which has been successfully implemented and launched, with the support of the highest Indonesian cultural-related institutions, the paper describes in detail the used methodology, hence providing an itinerary, which can be adopted by other similar projects.
AB - Heritage communication is more and more integrating digital media, which help to offer a wider and deeper understanding of heritage and its values. In particular, intangible cultural heritage (ICH) can find in information and communication technologies a powerful ally to share its facets and different dimensions, through multimedia technologies (especially videos), storytelling, and several other applications like mixed realities and artificial intelligence. Such media can help not only to provide access to information and knowledge, but also to enrich the experience of people exposed to such heritage, and to promote a deep connection between the heritage itself and interested persons. This paper presents the process through which goals and needs to communicate and promote Indonesian Batik textile heritage, which has been inscribed by UNESCO among the Intangible Cultural Heritage list in 2009, have been collected and transformed into the design of digital communication outlets, namely a website and a mobile app. Such process has encompassed an extensive analysis of the presence itself of Batik in digital media through benchmarking, as well as the elicitation of needs and requirements of relevant stakeholders and target audiences, through in-depth interviews and surveys. The design has been done ensuring at every step that it was considering and integrating, as much as possible, the results of the previous analyses. While presenting the iWareBatik case, which has been successfully implemented and launched, with the support of the highest Indonesian cultural-related institutions, the paper describes in detail the used methodology, hence providing an itinerary, which can be adopted by other similar projects.
KW - AWARE model
KW - Intangible cultural heritage
KW - Mobile application
KW - Online communication model
KW - Participatory design
KW - Website development
U2 - 10.1007/978-3-030-78224-5_7
DO - 10.1007/978-3-030-78224-5_7
M3 - Chapter
SN - 9783030782238
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 88
EP - 106
BT - Design, User Experience, and Usability
A2 - Soares, MM
A2 - Rosenzweig, E
A2 - Marcus, E
PB - Springer, Cham
CY - Cham
ER -