Opening and closing Virtual Reality: the effects of openness on interpretation of and attitude towards Virtual Reality advertisements.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Abstract

With the increase of Virtual Reality (VR), the importance of advertising within VR has become more relevant. However, it is unclear whether advertising strategies used in traditional media also work in VR. This study is focused on openness in advertisements, an advertisement strategy that refers to the degree of guidance towards the intended message. More open means less guidance and is often used to increase attention and attitude. However, open ads have not been researched in VR before. In this study, VR-advertisements were created and tested that differ in openness. An experiment with 87 participants revealed new ways of creating openness based on positioning and timing of anchoring cues. Moreover, the results revealed a negative effect of openness on interpretation, consistent with findings in studies using traditional media. Unexpectedly, openness in VR-advertisements did not influence (ad and brand) attitude, possibly due to the newness-effect causing high appreciation for ads in VR.

Original languageEnglish
Title of host publicationExtended Reality and Metaverse - Immersive Technology in Times of Crisis
EditorsT Jung, C Tom Dieck, SM Correia Loureiro
PublisherSpringer
Pages27-38
Number of pages12
ISBN (Print)9783031253898
DOIs
Publication statusPublished - 2023
Event7th International XR Conference 2022 - University Institute of Lisbon, Lisbon, Portugal
Duration: 27 Apr 202229 Apr 2022
https://arvrconference.wixsite.com/arvrconference

Publication series

NameSpringer Proceedings in Business and Economics
ISSN (Print)2198-7246
ISSN (Electronic)2198-7254

Conference

Conference7th International XR Conference 2022
Country/TerritoryPortugal
CityLisbon
Period27/04/2229/04/22
Internet address

Keywords

  • Advertising
  • Attention
  • Attitude
  • Interpretation
  • Openness
  • VR

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