The current study investigated the relationship between the point-of-view (POV) of a 360-degree film for Head Mounted Displays and the level of presence and enjoyment. We created two conditions with a 360-degree movie, with different POVs (actor and observer). Participants from the actor condition scored significantly higher on Spatial Presence compared to participants from the observer condition. However, the expected differences in enjoyment and other subscales of presence between the two conditions were not found. Finally, we provide a recommendation on what POV (actor or observer) is the most presence and enjoyment enhancing.
|Publication status||Published - 2015|
|Event||AML 2015: The European Conference on Ambient Intelligence, 12-11-2015; 2015 - Athens. Greece|
Duration: 11 Nov 2015 → 13 Nov 2015
|Conference||AML 2015: The European Conference on Ambient Intelligence, 12-11-2015; 2015|
|Period||11/11/15 → 13/11/15|
- 360-Degree Movies
- Virtual Reality