Observe or participate: the effect of point-of-view on presence and enjoyment in 360 degree movies for head mounted displays

A.L.F.M Boom, S Stupar - Rutenfrans, OSP Bastiaens, MS Van Gisbergen

Research output: Contribution to conferencePaper

Abstract

The current study investigated the relationship between the point-of-view (POV) of a 360-degree film for Head Mounted Displays and the level of presence and enjoyment. We created two conditions with a 360-degree movie, with different POVs (actor and observer). Participants from the actor condition scored significantly higher on Spatial Presence compared to participants from the observer condition. However, the expected differences in enjoyment and other subscales of presence between the two conditions were not found. Finally, we provide a recommendation on what POV (actor or observer) is the most presence and enjoyment enhancing.

Original languageEnglish
Publication statusPublished - 2015
EventAML 2015: The European Conference on Ambient Intelligence, 12-11-2015; 2015 - Athens. Greece
Duration: 11 Nov 201513 Nov 2015

Conference

ConferenceAML 2015: The European Conference on Ambient Intelligence, 12-11-2015; 2015
CityAthens. Greece
Period11/11/1513/11/15

Keywords

  • 360-Degree Movies
  • Enjoyment
  • Point-of-Views
  • Presence
  • Virtual Reality

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    Boom, A. L. F. M., Stupar - Rutenfrans, S., Bastiaens, OSP., & Van Gisbergen, MS. (2015). Observe or participate: the effect of point-of-view on presence and enjoyment in 360 degree movies for head mounted displays. Paper presented at AML 2015: The European Conference on Ambient Intelligence, 12-11-2015; 2015, Athens. Greece, .