Observe or participate: the effect of point-of-view on presence and enjoyment in 360 degree movies for head mounted displays

A.L.F.M Boom, S Stupar - Rutenfrans, OSP Bastiaens, MS Van Gisbergen

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

Abstract

The current study investigated the relationship between the point-of-view (POV) of a 360-degree film for Head Mounted Displays and the level of presence and enjoyment. We created two conditions with a 360-degree movie, with different POVs (actor and observer). Participants from the actor condition scored significantly higher on Spatial Presence compared to participants from the observer condition. However, the expected differences in enjoyment and other subscales of presence between the two conditions were not found. Finally, we provide a recommendation on what POV (actor or observer) is the most presence and enjoyment enhancing.

Original languageEnglish
Title of host publicationOnline conference proceedings indexed by SCOPU
Place of PublicationAthens, Greece
Volume1528
Publication statusPublished - 2015
EventThe European Conference on Ambient Intelligence - Athens, Greece
Duration: 11 Nov 201514 Nov 2015

Publication series

NameCEUR Workshop Proceedings
ISSN (Print)1613-0073

Conference

ConferenceThe European Conference on Ambient Intelligence
CityAthens, Greece
Period11/11/1514/11/15

Keywords

  • 360-Degree Movies
  • Enjoyment
  • Point-of-Views
  • Presence
  • Virtual Reality

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