Narrative Experience First: Interaction design in Fragments of Him

Research output: Contribution to conferencePaper

Abstract

A presentation discussing the nature of narrative design for video games, with a case study providing examples.
Original languageEnglish
Publication statusPublished - 8 May 2018
EventCodemotion Amsterdam - De Kromhouthal, Amsterdam, Netherlands
Duration: 8 May 20189 May 2018

Conference

ConferenceCodemotion Amsterdam
CountryNetherlands
CityAmsterdam
Period8/05/189/05/18

Keywords

  • narrative design
  • storytelling
  • video games
  • Fragments of Him
  • interaction design

Cite this

Haggis-Burridge, M. (2018). Narrative Experience First: Interaction design in Fragments of Him. Paper presented at Codemotion Amsterdam, Amsterdam, Netherlands.
Haggis-Burridge, M. / Narrative Experience First: Interaction design in Fragments of Him. Paper presented at Codemotion Amsterdam, Amsterdam, Netherlands.
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title = "Narrative Experience First: Interaction design in Fragments of Him",
abstract = "A presentation discussing the nature of narrative design for video games, with a case study providing examples.",
keywords = "narrative design, storytelling, video games, Fragments of Him, interaction design",
author = "M Haggis-Burridge",
year = "2018",
month = "5",
day = "8",
language = "English",
note = "Codemotion Amsterdam ; Conference date: 08-05-2018 Through 09-05-2018",

}

Haggis-Burridge, M 2018, 'Narrative Experience First: Interaction design in Fragments of Him' Paper presented at Codemotion Amsterdam, Amsterdam, Netherlands, 8/05/18 - 9/05/18, .

Narrative Experience First: Interaction design in Fragments of Him. / Haggis-Burridge, M.

2018. Paper presented at Codemotion Amsterdam, Amsterdam, Netherlands.

Research output: Contribution to conferencePaper

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AU - Haggis-Burridge, M

PY - 2018/5/8

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N2 - A presentation discussing the nature of narrative design for video games, with a case study providing examples.

AB - A presentation discussing the nature of narrative design for video games, with a case study providing examples.

KW - narrative design

KW - storytelling

KW - video games

KW - Fragments of Him

KW - interaction design

M3 - Paper

ER -

Haggis-Burridge M. Narrative Experience First: Interaction design in Fragments of Him. 2018. Paper presented at Codemotion Amsterdam, Amsterdam, Netherlands.