Narrative Experience First: Interaction Design in 'Fragments of Him'

Research output: Contribution to conferencePaper

Original languageEnglish
Publication statusPublished - 2016
EventGDC Europe - Cologne, Germany
Duration: 15 Aug 201616 Aug 2016

Conference

ConferenceGDC Europe
CountryGermany
CityCologne
Period15/08/1616/08/16

Keywords

  • storytelling
  • character design
  • narrative
  • environmental storytelling
  • audio design
  • haptic
  • reticule
  • Fragments of Him

Cite this

Haggis, M. (2016). Narrative Experience First: Interaction Design in 'Fragments of Him'. Paper presented at GDC Europe, Cologne, Germany.
Haggis, M. / Narrative Experience First: Interaction Design in 'Fragments of Him'. Paper presented at GDC Europe, Cologne, Germany.
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title = "Narrative Experience First: Interaction Design in 'Fragments of Him'",
keywords = "storytelling, character design, narrative, environmental storytelling, audio design, haptic, reticule, Fragments of Him",
author = "M Haggis",
year = "2016",
language = "English",
note = "GDC Europe ; Conference date: 15-08-2016 Through 16-08-2016",

}

Haggis, M 2016, 'Narrative Experience First: Interaction Design in 'Fragments of Him'' Paper presented at GDC Europe, Cologne, Germany, 15/08/16 - 16/08/16, .

Narrative Experience First: Interaction Design in 'Fragments of Him'. / Haggis, M.

2016. Paper presented at GDC Europe, Cologne, Germany.

Research output: Contribution to conferencePaper

TY - CONF

T1 - Narrative Experience First: Interaction Design in 'Fragments of Him'

AU - Haggis, M

PY - 2016

Y1 - 2016

KW - storytelling

KW - character design

KW - narrative

KW - environmental storytelling

KW - audio design

KW - haptic

KW - reticule

KW - Fragments of Him

M3 - Paper

ER -

Haggis M. Narrative Experience First: Interaction Design in 'Fragments of Him'. 2016. Paper presented at GDC Europe, Cologne, Germany.