@inproceedings{396e8fd7d4e844bebec0c57ee7c9e46b,
title = "Measuring self-esteem with games",
abstract = "Self-esteem is a personality trait utilized to support the diagnosis of several psychological conditions. With this study we investigate the potential that computer games can have in assessing self-esteem. To that end, we designed and developed a platformer game and analyzed how in-game behavior relates to Rosenberg's Self-Esteem Scale. We examined: i) how a player's self-esteem influences game performance, ii) how a player's self-esteem generally influences in-game behavior iii) the possible game mechanics that assist in inferring a player's self-esteem. The study was conducted in two phases (N=98 and N=85). Results indicate that self-esteem does not have any impact on the player's performance, on the other hand, we found that players' self-evaluation of game performance correlates with their self-esteem.",
keywords = "Game design, Games user research, Games with a purpose, Player modeling, Player profiling, Self-esteem",
author = "{Pereira Santos}, CA and K Hutchinson and JV Khan and P. Markopoulos",
year = "2017",
month = mar,
day = "7",
doi = "10.1145/3025171.3025196",
language = "English",
isbn = "9781450343480",
series = "International Conference on Intelligent User Interfaces, Proceedings IUI",
publisher = "ACM",
pages = "95--105",
booktitle = "IUI 2017 - Proceedings of the 22nd International Conference on Intelligent User Interfaces",
}