Measuring self-esteem with games

CA Pereira Santos, K Hutchinson, JV Khan, P. Markopoulos

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

11 Citations (Scopus)

Abstract

Self-esteem is a personality trait utilized to support the diagnosis of several psychological conditions. With this study we investigate the potential that computer games can have in assessing self-esteem. To that end, we designed and developed a platformer game and analyzed how in-game behavior relates to Rosenberg's Self-Esteem Scale. We examined: i) how a player's self-esteem influences game performance, ii) how a player's self-esteem generally influences in-game behavior iii) the possible game mechanics that assist in inferring a player's self-esteem. The study was conducted in two phases (N=98 and N=85). Results indicate that self-esteem does not have any impact on the player's performance, on the other hand, we found that players' self-evaluation of game performance correlates with their self-esteem.

Original languageEnglish
Title of host publicationIUI 2017 - Proceedings of the 22nd International Conference on Intelligent User Interfaces
PublisherACM
Pages95-105
Number of pages11
ISBN (Electronic)9781450343480
ISBN (Print)9781450343480
DOIs
Publication statusPublished - 7 Mar 2017

Publication series

NameInternational Conference on Intelligent User Interfaces, Proceedings IUI

Keywords

  • Game design
  • Games user research
  • Games with a purpose
  • Player modeling
  • Player profiling
  • Self-esteem

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