Maritime spatial planning – a board game for stakeholder involvement

X Keijser, M Ripken, HJG Warmelink, L Abspoel, R Fairgrieve, IS Mayer

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

Abstract

The Maritime Spatial Planning (MSP) Challenge game: Short Sea Shipping (SSS) Edition is a table-top strategy board game, designed for policy-makers and stakeholders involved in MSP, short-sea shipping and the Blue Economy. It is a ‘serious game’, allowing the development of a better understanding of the issues involved in MSP through creative and imaginative role playing, taking into account the relevant professional and personal experience of the players. The authors present and discuss the use of the MSP Challenge board game to test how, and to what extent, the concept can help stakeholders understand Maritime Spatial Planning.

Original languageEnglish
Title of host publicationSimulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
Subtitle of host publication48th International Simulation and Gaming Association Conference. Part of the Lecture Notes in Computer Science book series
EditorsHeide Karen Lukosch, Geertje Bekebrede, Rens Kortmann
PublisherSpringer, Cham
Pages58-66
Volume10825
ISBN (Electronic)9783319919027
ISBN (Print)9783319919010
DOIs
Publication statusPublished - 2018
EventISAGA 2017 - TU Delft, Faculty of Technology, Policy and Management, Delft, Netherlands
Duration: 10 Jul 201714 Jul 2017

Conference

ConferenceISAGA 2017
CountryNetherlands
CityDelft
Period10/07/1714/07/17

Keywords

  • maritime spatial planning
  • stakeholder involvement
  • serious gaming
  • board game
  • short sea shipping
  • blue growth
  • Stakeholder involvement
  • Blue Growth
  • Short sea shipping
  • Serious gaming
  • Board game
  • Maritime Spatial Planning

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    Keijser, X., Ripken, M., Warmelink, HJG., Abspoel, L., Fairgrieve, R., & Mayer, IS. (2018). Maritime spatial planning – a board game for stakeholder involvement. In H. K. Lukosch, G. Bekebrede, & R. Kortmann (Eds.), Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference. Part of the Lecture Notes in Computer Science book series (Vol. 10825, pp. 58-66). Springer, Cham. https://doi.org/10.1007/978-3-319-91902-7