Machinima: why think "games" when thinking "film"?

S. Luckman, RA Potanin

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Original languageEnglish
Title of host publicationDIY Media: creating, sharing and learning with new technologies
Place of PublicationUSA
PublisherPeter Lang Publishing Group
Pages135-160
Number of pages26
ISBN (Print)978-1-4331-0635-4
Publication statusPublished - 2010

Cite this

Luckman, S., & Potanin, RA. (2010). Machinima: why think "games" when thinking "film"? In DIY Media: creating, sharing and learning with new technologies (pp. 135-160). USA: Peter Lang Publishing Group.
Luckman, S. ; Potanin, RA. / Machinima: why think "games" when thinking "film"?. DIY Media: creating, sharing and learning with new technologies. USA : Peter Lang Publishing Group, 2010. pp. 135-160
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Luckman, S & Potanin, RA 2010, Machinima: why think "games" when thinking "film"? in DIY Media: creating, sharing and learning with new technologies. Peter Lang Publishing Group, USA, pp. 135-160.

Machinima: why think "games" when thinking "film"? / Luckman, S.; Potanin, RA.

DIY Media: creating, sharing and learning with new technologies. USA : Peter Lang Publishing Group, 2010. p. 135-160.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

TY - CHAP

T1 - Machinima: why think "games" when thinking "film"?

AU - Luckman, S.

AU - Potanin, RA

PY - 2010

Y1 - 2010

M3 - Chapter

SN - 978-1-4331-0635-4

SP - 135

EP - 160

BT - DIY Media: creating, sharing and learning with new technologies

PB - Peter Lang Publishing Group

CY - USA

ER -

Luckman S, Potanin RA. Machinima: why think "games" when thinking "film"? In DIY Media: creating, sharing and learning with new technologies. USA: Peter Lang Publishing Group. 2010. p. 135-160