@inproceedings{6719532c16564e12810b6a9f63acc5df,
title = "Looking for metacognition: a knowledge taxonomy for psychotherapeutic games",
abstract = "Most of scientific literature on computer games aimed at offering or aiding in psychotherapy has little information on how the game exactly relates to the relatively recent development of the {\textquoteleft}third wave{\textquoteright} of behavioural psychotherapy, which includes metacognition. This paper first introduces metacognition and subsequently studies five cases of psychotherapeutic games (Personal Investigator, Treasure Hunt, Ricky and the Spider, Moodbot and SuperBetter) by looking at them through the lens of Blooms{\textquoteright} Revised Taxonomy of Knowledge. The paper offers design recommendations for future (metacognitive) psychotherapeutic games.",
author = "P Haring and HJG Warmelink",
year = "2016",
language = "English",
isbn = "9783319501819",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "95--106",
editor = "R Bottino and J Jeuring and RC Veltkamp",
booktitle = "Games and Learning Alliance - 5th International Conference, GALA 2016, Proceedings",
note = "Games and Learning Alliance (GALA) 2016 ; Conference date: 05-12-2016 Through 07-12-2016",
}