Looking for metacognition: a knowledge taxonomy for psychotherapeutic games

P Haring, HJG Warmelink

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2 Citations (Scopus)

Abstract

Most of scientific literature on computer games aimed at offering or aiding in psychotherapy has little information on how the game exactly relates to the relatively recent development of the ‘third wave’ of behavioural psychotherapy, which includes metacognition. This paper first introduces metacognition and subsequently studies five cases of psychotherapeutic games (Personal Investigator, Treasure Hunt, Ricky and the Spider, Moodbot and SuperBetter) by looking at them through the lens of Blooms’ Revised Taxonomy of Knowledge. The paper offers design recommendations for future (metacognitive) psychotherapeutic games.

Original languageEnglish
Title of host publicationGames and Learning Alliance - 5th International Conference, GALA 2016, Proceedings
Subtitle of host publication5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings
EditorsR Bottino, J Jeuring, RC Veltkamp
PublisherSpringer
Pages95-106
Number of pages12
ISBN (Electronic)978331901826
ISBN (Print)9783319501819
Publication statusPublished - 2016
EventGames and Learning Alliance (GALA) 2016 - Utrecht, Netherlands
Duration: 5 Dec 20167 Dec 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10056 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceGames and Learning Alliance (GALA) 2016
CountryNetherlands
CityUtrecht
Period5/12/167/12/16

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