Keyphrases
Academic Research
100%
Entertainment Games
100%
Game Development
50%
Video Games
50%
Politicians
50%
Social Sciences
50%
Informal Learning
50%
Serious Games
50%
Game Research
50%
Educators
50%
Formal Learning
50%
Development Practice
50%
Close Contact
50%
Academic Dissemination
50%
Social Science Literature
50%
H2020
50%
Education Literature
50%
Horizon Project
50%
Research Partnerships
50%
Market Games
50%
Research Advancement
50%
Development Sector
50%
Educational Potential
50%
Computer Science
videogame
100%
Game Development
100%
Serious Game
100%
Social Science Literature
100%
Informal Learning
100%
Formal Learning
100%
Contributing Factor
100%
Social Sciences
Social Sciences
100%
Research and Development
100%
Literature Reviews
50%
Video Games
50%
Informal Learning
50%
Practice Development
50%