Library not found - The disconnect between gaming research and development

M Passarelli, J Earp, FM Dagnino, D Persico, F Pozzi, TP Buijtenweg, M Haggis, C Bailey, C Perrotta

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

Abstract

Video games clearly have great educational potential, both for formal and informal learning, and this avenue is being thoroughly investigated in the psychology and education literature. However, there appears to be a disconnect between social science academic research and the game development sector, in that research and development practices rarely inform each other. This paper presents a two-part analysis of this communicative disconnect based on investigations carried out within the H2020 Gaming Horizons project. The first part regards a literature review that identified the main topics of focus in the social sciences literature on games, as well as the chief recommendations authors express. The second part examines 73 interviews with 30 developers, 14 researchers, 13 players, 12 educators, and 4 policy makers, investigating how they perceived games and gaming. The study highlights several factors contributing to the disconnect: different priorities and dissemination practices; the lag between innovation in the games market and research advancements; low accessibility of academic research; and disproportionate academic focus on serious games compared to entertainment games. The authors suggest closer contact between researchers and developers might be sought by diversifying academic dissemination channels, promoting conferences involving both groups, and developing research partnerships with entertainment game companies.

Original languageEnglish
Title of host publicationCSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education
EditorsR Reilly, BM McLaren, S Zvacek, J Uhomoibhi
PublisherSciTePress
Pages134-141
Number of pages8
Volume2
ISBN (Electronic)9789897582912
ISBN (Print)9789897582912
DOIs
Publication statusPublished - 2018
EventCSEDU 2018, 10th International Conference on Computer Supported Education - Funchal, Madeira, Portugal
Duration: 15 Mar 201817 Mar 2018

Publication series

NameCSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education
Volume2

Conference

ConferenceCSEDU 2018, 10th International Conference on Computer Supported Education
CountryPortugal
CityFunchal, Madeira
Period15/03/1817/03/18

Keywords

  • Entertainment games
  • Game development
  • Game research
  • Serious games
  • Video games

Cite this

Passarelli, M., Earp, J., Dagnino, FM., Persico, D., Pozzi, F., Buijtenweg, TP., ... Perrotta, C. (2018). Library not found - The disconnect between gaming research and development. In R. Reilly, BM. McLaren, S. Zvacek, & J. Uhomoibhi (Eds.), CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education (Vol. 2, pp. 134-141). (CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education; Vol. 2). SciTePress. https://doi.org/10.5220/0006773601340141
Passarelli, M ; Earp, J ; Dagnino, FM ; Persico, D ; Pozzi, F ; Buijtenweg, TP ; Haggis, M ; Bailey, C ; Perrotta, C. / Library not found - The disconnect between gaming research and development. CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education. editor / R Reilly ; BM McLaren ; S Zvacek ; J Uhomoibhi. Vol. 2 SciTePress, 2018. pp. 134-141 (CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education).
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title = "Library not found - The disconnect between gaming research and development",
abstract = "Video games clearly have great educational potential, both for formal and informal learning, and this avenue is being thoroughly investigated in the psychology and education literature. However, there appears to be a disconnect between social science academic research and the game development sector, in that research and development practices rarely inform each other. This paper presents a two-part analysis of this communicative disconnect based on investigations carried out within the H2020 Gaming Horizons project. The first part regards a literature review that identified the main topics of focus in the social sciences literature on games, as well as the chief recommendations authors express. The second part examines 73 interviews with 30 developers, 14 researchers, 13 players, 12 educators, and 4 policy makers, investigating how they perceived games and gaming. The study highlights several factors contributing to the disconnect: different priorities and dissemination practices; the lag between innovation in the games market and research advancements; low accessibility of academic research; and disproportionate academic focus on serious games compared to entertainment games. The authors suggest closer contact between researchers and developers might be sought by diversifying academic dissemination channels, promoting conferences involving both groups, and developing research partnerships with entertainment game companies.",
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author = "M Passarelli and J Earp and FM Dagnino and D Persico and F Pozzi and TP Buijtenweg and M Haggis and C Bailey and C Perrotta",
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Passarelli, M, Earp, J, Dagnino, FM, Persico, D, Pozzi, F, Buijtenweg, TP, Haggis, M, Bailey, C & Perrotta, C 2018, Library not found - The disconnect between gaming research and development. in R Reilly, BM McLaren, S Zvacek & J Uhomoibhi (eds), CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education. vol. 2, CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education, vol. 2, SciTePress, pp. 134-141, CSEDU 2018, 10th International Conference on Computer Supported Education, Funchal, Madeira, Portugal, 15/03/18. https://doi.org/10.5220/0006773601340141

Library not found - The disconnect between gaming research and development. / Passarelli, M; Earp, J; Dagnino, FM; Persico, D; Pozzi, F; Buijtenweg, TP; Haggis, M; Bailey, C; Perrotta, C.

CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education. ed. / R Reilly; BM McLaren; S Zvacek; J Uhomoibhi. Vol. 2 SciTePress, 2018. p. 134-141 (CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education; Vol. 2).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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AU - Earp, J

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AU - Persico, D

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AU - Haggis, M

AU - Bailey, C

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AB - Video games clearly have great educational potential, both for formal and informal learning, and this avenue is being thoroughly investigated in the psychology and education literature. However, there appears to be a disconnect between social science academic research and the game development sector, in that research and development practices rarely inform each other. This paper presents a two-part analysis of this communicative disconnect based on investigations carried out within the H2020 Gaming Horizons project. The first part regards a literature review that identified the main topics of focus in the social sciences literature on games, as well as the chief recommendations authors express. The second part examines 73 interviews with 30 developers, 14 researchers, 13 players, 12 educators, and 4 policy makers, investigating how they perceived games and gaming. The study highlights several factors contributing to the disconnect: different priorities and dissemination practices; the lag between innovation in the games market and research advancements; low accessibility of academic research; and disproportionate academic focus on serious games compared to entertainment games. The authors suggest closer contact between researchers and developers might be sought by diversifying academic dissemination channels, promoting conferences involving both groups, and developing research partnerships with entertainment game companies.

KW - Entertainment games

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A2 - Zvacek, S

A2 - Uhomoibhi, J

PB - SciTePress

ER -

Passarelli M, Earp J, Dagnino FM, Persico D, Pozzi F, Buijtenweg TP et al. Library not found - The disconnect between gaming research and development. In Reilly R, McLaren BM, Zvacek S, Uhomoibhi J, editors, CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education. Vol. 2. SciTePress. 2018. p. 134-141. (CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education). https://doi.org/10.5220/0006773601340141