LGOAP: adaptive layered planning for real-time videogames

G Maggiore, CA Pereira Santos, D Dini, FWT Peters, HA Bouwknegt, P. Spronck

Research output: Contribution to conferencePaper

1 Citation (Scopus)
Original languageEnglish
Publication statusPublished - 2013
EventIEEE 2013 Conference on Computational Intelligence in Games, 12-08-2013; 2013 - Niagara Falls, Canada
Duration: 11 Aug 201313 Aug 2013

Conference

ConferenceIEEE 2013 Conference on Computational Intelligence in Games, 12-08-2013; 2013
CityNiagara Falls, Canada
Period11/08/1313/08/13

Cite this

Maggiore, G., Pereira Santos, CA., Dini, D., Peters, FWT., Bouwknegt, HA., & Spronck, P. (2013). LGOAP: adaptive layered planning for real-time videogames. Paper presented at IEEE 2013 Conference on Computational Intelligence in Games, 12-08-2013; 2013, Niagara Falls, Canada, .