LGOAP: adaptive layered planning for real-time videogames

G Maggiore, CA Pereira Santos, D Dini, FWT Peters, HA Bouwknegt, P. Spronck

Research output: Contribution to conferencePaperOther research output

1 Citation (Scopus)
Original languageEnglish
Publication statusPublished - 2013
EventIEEE 2013 Conference on Computational Intelligence in Games, 12-08-2013; 2013 - Niagara Falls, Canada
Duration: 11 Aug 201313 Aug 2013

Conference

ConferenceIEEE 2013 Conference on Computational Intelligence in Games, 12-08-2013; 2013
CityNiagara Falls, Canada
Period11/08/1313/08/13

Cite this

Maggiore, G., Pereira Santos, CA., Dini, D., Peters, FWT., Bouwknegt, HA., & Spronck, P. (2013). LGOAP: adaptive layered planning for real-time videogames. Paper presented at IEEE 2013 Conference on Computational Intelligence in Games, 12-08-2013; 2013, Niagara Falls, Canada, .
Maggiore, G ; Pereira Santos, CA ; Dini, D ; Peters, FWT ; Bouwknegt, HA ; Spronck, P. / LGOAP: adaptive layered planning for real-time videogames. Paper presented at IEEE 2013 Conference on Computational Intelligence in Games, 12-08-2013; 2013, Niagara Falls, Canada, .
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title = "LGOAP: adaptive layered planning for real-time videogames",
author = "G Maggiore and {Pereira Santos}, CA and D Dini and FWT Peters and HA Bouwknegt and P. Spronck",
year = "2013",
language = "English",
note = "IEEE 2013 Conference on Computational Intelligence in Games, 12-08-2013; 2013 ; Conference date: 11-08-2013 Through 13-08-2013",

}

Maggiore, G, Pereira Santos, CA, Dini, D, Peters, FWT, Bouwknegt, HA & Spronck, P 2013, 'LGOAP: adaptive layered planning for real-time videogames' Paper presented at IEEE 2013 Conference on Computational Intelligence in Games, 12-08-2013; 2013, Niagara Falls, Canada, 11/08/13 - 13/08/13, .

LGOAP: adaptive layered planning for real-time videogames. / Maggiore, G; Pereira Santos, CA; Dini, D; Peters, FWT; Bouwknegt, HA; Spronck, P.

2013. Paper presented at IEEE 2013 Conference on Computational Intelligence in Games, 12-08-2013; 2013, Niagara Falls, Canada, .

Research output: Contribution to conferencePaperOther research output

TY - CONF

T1 - LGOAP: adaptive layered planning for real-time videogames

AU - Maggiore, G

AU - Pereira Santos, CA

AU - Dini, D

AU - Peters, FWT

AU - Bouwknegt, HA

AU - Spronck, P.

PY - 2013

Y1 - 2013

M3 - Paper

ER -

Maggiore G, Pereira Santos CA, Dini D, Peters FWT, Bouwknegt HA, Spronck P. LGOAP: adaptive layered planning for real-time videogames. 2013. Paper presented at IEEE 2013 Conference on Computational Intelligence in Games, 12-08-2013; 2013, Niagara Falls, Canada, .