How real do you see yourself in VR? The effect of user-avatar resemblance on virtual reality experiences and behaviour

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Original languageEnglish
Title of host publicationAugmented reality and virtual reality: changing realities in a dynamic world
EditorsT Jung, MC tom Dieck, PA Rauschnabel
Place of PublicationSwitzerland
PublisherSpringer, Cham
Pages401-409
ISBN (Electronic)9783030378691
ISBN (Print)9783030378684
Publication statusPublished - 2020

Keywords

  • VR
  • virtual reality
  • resemblance
  • game
  • experience
  • realism

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  • Projects

    VIRTUAL REALITY COMMUNICATION

    van Gisbergen, M., Relouw, J., Walker, M., Doicaru, M. & Stupar-Rutenfrans, S.

    RAAK SIA

    1/01/1731/12/18

    Project: Research

  • Cite this

    Van Gisbergen, M. S., Sensagir, I., & Relouw, J. (2020). How real do you see yourself in VR? The effect of user-avatar resemblance on virtual reality experiences and behaviour. In T. Jung, MC. tom Dieck, & PA. Rauschnabel (Eds.), Augmented reality and virtual reality: changing realities in a dynamic world (pp. 401-409). Springer, Cham. https://link-springer-com.proxy1.dom1.nhtv.nl/book/10.1007/978-3-030-37869-1