How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles and paper beasts

S Gualeni, DP Janssen, L Calvi

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

8 Citations (Scopus)
Original languageEnglish
Title of host publicationFDG 12 Proceedings of the International Conference on the Foundations of Digital Games
Place of PublicationNew York
PublisherACM
Pages149-155
ISBN (Print)978-1-4503-1333-9
DOIs
Publication statusPublished - 2012
EventFoundations of Digital Games Conference 2012 Raleigh USA, 29-05-2012 - New York
Duration: 29 May 20121 Jun 2012

Conference

ConferenceFoundations of Digital Games Conference 2012 Raleigh USA, 29-05-2012
CityNew York
Period29/05/121/06/12

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  • Projects

    BIOMETRIC DESIGN FOR CASUAL GAMES

    Calvi, L., van Gisbergen, M., Janssen, D., Gualeni, S., Khan, J. & Davies, O.

    RAAK SIA

    1/01/1031/12/13

    Project: Other

  • Cite this

    Gualeni, S., Janssen, DP., & Calvi, L. (2012). How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles and paper beasts. In FDG 12 Proceedings of the International Conference on the Foundations of Digital Games (pp. 149-155). ACM. https://doi.org/10.1145/2282338.2282369