History and historical lives in video games: accuracy versus fun?

Research output: Contribution to conferencePaper

Original languageEnglish
Publication statusPublished - 4 Apr 2016
EventValue: Interactive Pasts - Leiden, Netherlands
Duration: 4 Apr 20165 Apr 2016

Conference

ConferenceValue: Interactive Pasts
CountryNetherlands
CityLeiden
Period4/04/165/04/16

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    Haggis, M. (2016). History and historical lives in video games: accuracy versus fun?. Paper presented at Value: Interactive Pasts, Leiden, Netherlands.