History and historical lives in video games

accuracy versus fun?

Research output: Contribution to conferencePaperOther research output

Original languageEnglish
Publication statusPublished - 4 Apr 2016
EventValue: Interactive Pasts - Leiden, Netherlands
Duration: 4 Apr 20165 Apr 2016

Conference

ConferenceValue: Interactive Pasts
CountryNetherlands
CityLeiden
Period4/04/165/04/16

Cite this

Haggis, M. (2016). History and historical lives in video games: accuracy versus fun?. Paper presented at Value: Interactive Pasts, Leiden, Netherlands.
Haggis, M. / History and historical lives in video games : accuracy versus fun?. Paper presented at Value: Interactive Pasts, Leiden, Netherlands.
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title = "History and historical lives in video games: accuracy versus fun?",
author = "M Haggis",
year = "2016",
month = "4",
day = "4",
language = "English",
note = "Value: Interactive Pasts ; Conference date: 04-04-2016 Through 05-04-2016",

}

Haggis, M 2016, 'History and historical lives in video games: accuracy versus fun?' Paper presented at Value: Interactive Pasts, Leiden, Netherlands, 4/04/16 - 5/04/16, .

History and historical lives in video games : accuracy versus fun? / Haggis, M.

2016. Paper presented at Value: Interactive Pasts, Leiden, Netherlands.

Research output: Contribution to conferencePaperOther research output

TY - CONF

T1 - History and historical lives in video games

T2 - accuracy versus fun?

AU - Haggis, M

PY - 2016/4/4

Y1 - 2016/4/4

M3 - Paper

ER -

Haggis M. History and historical lives in video games: accuracy versus fun?. 2016. Paper presented at Value: Interactive Pasts, Leiden, Netherlands.