GURaaS: an end-user platform for embedding research instruments into games

CA Pereira Santos, J van de Haterd, K Hutchinson, V-J Khan, P. Markopoulos

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2 Citations (Scopus)

Abstract

In this paper, we detail a software platform that enables game developers to expose aspects of their games to researchers who are not necessarily familiar with game development, providing them the possibility to customize game content for behavioral user research, and more specifically to embed survey items in a game context. With this platform we introduce the concept of Games User Research as a Service (GURaaS). This articled describes the process we followed to design GURaaS, its high level architecture and its application in a case study. We envision that GURaaS will assist researchers and organizations by helping them expand their reach in finding participants and in collecting survey data reducing the tedium for survey participants.

Original languageEnglish
Title of host publicationEnd-user development
EditorsS Barbosa, P Markopoulos, F Paternò, S Stumpf, S Valtolina
PublisherSpringer Verlag
Pages34-48
Number of pages15
ISBN (Electronic)83319587356
ISBN (Print)9783319587349
DOIs
Publication statusPublished - 2017
Event6th International Symposium on End-User Development - TU Eindhoven, Eindhoven, Netherlands
Duration: 13 Jun 201715 Jun 2017

Publication series

NameLecture notes in computer science
PublisherSpringer
Volume10303

Conference

Conference6th International Symposium on End-User Development
CountryNetherlands
CityEindhoven
Period13/06/1715/06/17

Keywords

  • End user
  • Game user research
  • System architecture

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  • Cite this

    Pereira Santos, CA., van de Haterd, J., Hutchinson, K., Khan, V-J., & Markopoulos, P. (2017). GURaaS: an end-user platform for embedding research instruments into games. In S. Barbosa, P. Markopoulos, F. Paternò, S. Stumpf, & S. Valtolina (Eds.), End-user development (pp. 34-48). (Lecture notes in computer science; Vol. 10303). Springer Verlag. https://doi.org/10.1007/978-3-319-58735-6_3