TY - GEN
T1 - Gaming the interrelation between rail infrastructure and station area development
T2 - 3rd International Conference on Next Generation Infrastructure Systems for Eco-Cities, INFRA 2010
AU - Nefs, M.
AU - Gerretsen, P.
AU - Dooghe, D.
AU - Mayer, I. S.
AU - Meijer, S.
PY - 2010
Y1 - 2010
N2 - The authors discuss and analyze the complex interplay between rail infrastructure development and land use development of railway station areas in the Netherlands. They argue that although this interrelation has been theorized and studied in the academic literature, the underlying complex and dynamic mechanisms, and the appropriate planning and management responses, are still insufficiently understood. This is particularly relevant for local, regional and national policymakers in the various subsystems, because a lack of network understanding and interconnectedness may produce suboptimal, unsustainable spatial and rail infrastructure planning. In order to better understand and manage the dynamic interrelations between rail infrastructure and urban development in the Delta Metropolis, the serious game SprintCity was developed. The game is played with the real stakeholders (administrators, planners, politicians, interest groups, experts and consultants, etc.). In this paper, the authors describe and analyze why and how the complexity of the real world system was modeled into a serious game.
AB - The authors discuss and analyze the complex interplay between rail infrastructure development and land use development of railway station areas in the Netherlands. They argue that although this interrelation has been theorized and studied in the academic literature, the underlying complex and dynamic mechanisms, and the appropriate planning and management responses, are still insufficiently understood. This is particularly relevant for local, regional and national policymakers in the various subsystems, because a lack of network understanding and interconnectedness may produce suboptimal, unsustainable spatial and rail infrastructure planning. In order to better understand and manage the dynamic interrelations between rail infrastructure and urban development in the Delta Metropolis, the serious game SprintCity was developed. The game is played with the real stakeholders (administrators, planners, politicians, interest groups, experts and consultants, etc.). In this paper, the authors describe and analyze why and how the complexity of the real world system was modeled into a serious game.
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U2 - 10.1109/INFRA.2010.5679221
DO - 10.1109/INFRA.2010.5679221
M3 - Conference contribution
AN - SCOPUS:79251584095
SN - 9781424484775
T3 - 3rd International Conference on Next Generation Infrastructure Systems for Eco-Cities, INFRA 2010 - Conference Proceedings
BT - 3rd International Conference on Next Generation Infrastructure Systems for Eco-Cities, INFRA 2010 - Conference Proceedings
Y2 - 11 November 2010 through 13 November 2010
ER -