Gaming the future of the ocean: the marine spatial planning challenge 2050

IS Mayer, Q. Zhou, X Keijser, L Abspoel

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

6 Citations (Scopus)
Original languageEnglish
Title of host publicationSerious games development and applications
EditorsM Ma, MF Oliveira, J Baalsrud Hauge
PublisherSpringer
Pages150-162
Publication statusPublished - 2014

Cite this

Mayer, IS., Zhou, Q., Keijser, X., & Abspoel, L. (2014). Gaming the future of the ocean: the marine spatial planning challenge 2050. In M. Ma, MF. Oliveira, & J. Baalsrud Hauge (Eds.), Serious games development and applications (pp. 150-162). Springer.
Mayer, IS ; Zhou, Q. ; Keijser, X ; Abspoel, L. / Gaming the future of the ocean: the marine spatial planning challenge 2050. Serious games development and applications. editor / M Ma ; MF Oliveira ; J Baalsrud Hauge. Springer, 2014. pp. 150-162
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Mayer, IS, Zhou, Q, Keijser, X & Abspoel, L 2014, Gaming the future of the ocean: the marine spatial planning challenge 2050. in M Ma, MF Oliveira & J Baalsrud Hauge (eds), Serious games development and applications. Springer, pp. 150-162.

Gaming the future of the ocean: the marine spatial planning challenge 2050. / Mayer, IS; Zhou, Q.; Keijser, X; Abspoel, L.

Serious games development and applications. ed. / M Ma; MF Oliveira; J Baalsrud Hauge. Springer, 2014. p. 150-162.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

TY - GEN

T1 - Gaming the future of the ocean: the marine spatial planning challenge 2050

AU - Mayer, IS

AU - Zhou, Q.

AU - Keijser, X

AU - Abspoel, L

PY - 2014

Y1 - 2014

M3 - Conference contribution

SP - 150

EP - 162

BT - Serious games development and applications

A2 - Ma, M

A2 - Oliveira, MF

A2 - Baalsrud Hauge, J

PB - Springer

ER -

Mayer IS, Zhou Q, Keijser X, Abspoel L. Gaming the future of the ocean: the marine spatial planning challenge 2050. In Ma M, Oliveira MF, Baalsrud Hauge J, editors, Serious games development and applications. Springer. 2014. p. 150-162