Abstract
In this paper, we present a framework for gamified motor learning through the use of a serious game and high-fidelity motion capture sensors. Our implementation features an Inertial Measurement Unit and a set of Force Plates in order to obtain real-time, high-frequency measurements of patients' core movements and centre of pressure displacement during physical rehabilitation sessions. The aforementioned signals enable two mechanisms, namely a) a game avatar controlled through patient motor skills and b) a rich data stream for post-game motor performance analysis. Our main contribution is a fine-grained processing pipeline for sensor signals, enabling the extraction of a reliable and accurate mapping between patient motor movements, in-game avatar controls and overall motor performance. Moreover, we discuss the potential of this framework towards the implementation of personalised therapeutic sessions and present a pilot study conducted in that direction.
Original language | English |
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DOIs | |
Publication status | Published - 30 Aug 2023 |
Event | SeGHA - Panteion University of Social and Political Sciences , Athens, Greece Duration: 28 Aug 2023 → 30 Aug 2023 https://www.segah.org/2023/program.html |
Conference
Conference | SeGHA |
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Country/Territory | Greece |
City | Athens |
Period | 28/08/23 → 30/08/23 |
Internet address |
Keywords
- Motor learning
- gamification
- motion sensors
- physical rehabilitation