Gamified motor learning through high-fidelity sensor technology.

P Mavromoustakos-Blom, V Mylonas, N Nikodelis, V Konstantakos, P. Spronck, T Loizidis, Igor Mayer

Research output: Contribution to conferenceAbstract

Abstract

In this paper, we present a framework for gamified motor learning through the use of a serious game and high-fidelity motion capture sensors. Our implementation features an Inertial Measurement Unit and a set of Force Plates in order to obtain real-time, high-frequency measurements of patients' core movements and centre of pressure displacement during physical rehabilitation sessions. The aforementioned signals enable two mechanisms, namely a) a game avatar controlled through patient motor skills and b) a rich data stream for post-game motor performance analysis. Our main contribution is a fine-grained processing pipeline for sensor signals, enabling the extraction of a reliable and accurate mapping between patient motor movements, in-game avatar controls and overall motor performance. Moreover, we discuss the potential of this framework towards the implementation of personalised therapeutic sessions and present a pilot study conducted in that direction.

Original languageEnglish
DOIs
Publication statusPublished - 30 Aug 2023
EventSeGHA - Panteion University of Social and Political Sciences , Athens, Greece
Duration: 28 Aug 202330 Aug 2023
https://www.segah.org/2023/program.html

Conference

ConferenceSeGHA
Country/TerritoryGreece
CityAthens
Period28/08/2330/08/23
Internet address

Keywords

  • Motor learning
  • gamification
  • motion sensors
  • physical rehabilitation

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