Game design principles in Fragments of Him, or the connection between applied and art games

Research output: Contribution to conferencePaperOther research output

Original languageEnglish
Publication statusPublished - 2015
EventControl Conference, 01-10-2015; 2015 - Utrecht, The Netherlands
Duration: 29 Sep 20151 Oct 2015

Conference

ConferenceControl Conference, 01-10-2015; 2015
CityUtrecht, The Netherlands
Period29/09/151/10/15

Cite this

Haggis, M. (2015). Game design principles in Fragments of Him, or the connection between applied and art games. Paper presented at Control Conference, 01-10-2015; 2015, Utrecht, The Netherlands, .
Haggis, M. / Game design principles in Fragments of Him, or the connection between applied and art games. Paper presented at Control Conference, 01-10-2015; 2015, Utrecht, The Netherlands, .
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title = "Game design principles in Fragments of Him, or the connection between applied and art games",
author = "M Haggis",
year = "2015",
language = "English",
note = "Control Conference, 01-10-2015; 2015 ; Conference date: 29-09-2015 Through 01-10-2015",

}

Haggis, M 2015, 'Game design principles in Fragments of Him, or the connection between applied and art games' Paper presented at Control Conference, 01-10-2015; 2015, Utrecht, The Netherlands, 29/09/15 - 1/10/15, .

Game design principles in Fragments of Him, or the connection between applied and art games. / Haggis, M.

2015. Paper presented at Control Conference, 01-10-2015; 2015, Utrecht, The Netherlands, .

Research output: Contribution to conferencePaperOther research output

TY - CONF

T1 - Game design principles in Fragments of Him, or the connection between applied and art games

AU - Haggis, M

PY - 2015

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M3 - Paper

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Haggis M. Game design principles in Fragments of Him, or the connection between applied and art games. 2015. Paper presented at Control Conference, 01-10-2015; 2015, Utrecht, The Netherlands, .