Future museum experience design - crowds, ecosystems and novel technology

A. Vermeeren, L Calvi, A Sabiescu, R Trocchianesi, D Stuedah, E Giaccardi, S Radice

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

3 Citations (Scopus)

Abstract

The museum world is rapidly changing from being collection-centred to being community-centred and for the public. Apart from broadening access to collections through, for example, digitisation initiatives, new ways of involving the public more meaningfully and at various levels have emerged. Experiences inside museums have become more engaging, by extending the experience beyond the physical visit, or by involving the public in various forms of crowdsourced stewardship of collections. In this book, we explore the design implications that go along with these developments, all concerned with diversifying and making the engagement of the public in museum experiences more rewarding. We focus on the design implications associated with museums reaching out to crowds beyond their local communities, on experimenting with novel technologies and on conceiving experiences embedded in connected museum systems and large institutional ecosystems. By looking at and reflecting on trends, we attempt to sketch a picture of how future museums will change and, particularly, how they will relate to their public as a result of responding to or embracing these trends.

Original languageEnglish
Title of host publicationMuseum experience design - crowds, ecosystems and novel technologies
EditorsA Vermeeren, L Calvi, A Sabiescu
PublisherSpringer
Pages1-16
Number of pages17
ISBN (Electronic)9783319585505
ISBN (Print)9783319585499
DOIs
Publication statusPublished - 2018

Publication series

NameSpringer series on cultural computing
ISSN (Print)2195-9056
ISSN (Electronic)2195-9064

Cite this

Vermeeren, A., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D., Giaccardi, E., & Radice, S. (2018). Future museum experience design - crowds, ecosystems and novel technology. In A. Vermeeren, L. Calvi, & A. Sabiescu (Eds.), Museum experience design - crowds, ecosystems and novel technologies (pp. 1-16). (Springer series on cultural computing). Springer. https://doi.org/10.1007/978-3-319-58550-5_1
Vermeeren, A. ; Calvi, L ; Sabiescu, A ; Trocchianesi, R ; Stuedah, D ; Giaccardi, E ; Radice, S. / Future museum experience design - crowds, ecosystems and novel technology. Museum experience design - crowds, ecosystems and novel technologies. editor / A Vermeeren ; L Calvi ; A Sabiescu. Springer, 2018. pp. 1-16 (Springer series on cultural computing).
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Vermeeren, A, Calvi, L, Sabiescu, A, Trocchianesi, R, Stuedah, D, Giaccardi, E & Radice, S 2018, Future museum experience design - crowds, ecosystems and novel technology. in A Vermeeren, L Calvi & A Sabiescu (eds), Museum experience design - crowds, ecosystems and novel technologies. Springer series on cultural computing, Springer, pp. 1-16. https://doi.org/10.1007/978-3-319-58550-5_1

Future museum experience design - crowds, ecosystems and novel technology. / Vermeeren, A.; Calvi, L; Sabiescu, A; Trocchianesi, R; Stuedah, D; Giaccardi, E; Radice, S.

Museum experience design - crowds, ecosystems and novel technologies. ed. / A Vermeeren; L Calvi; A Sabiescu. Springer, 2018. p. 1-16 (Springer series on cultural computing).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

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Vermeeren A, Calvi L, Sabiescu A, Trocchianesi R, Stuedah D, Giaccardi E et al. Future museum experience design - crowds, ecosystems and novel technology. In Vermeeren A, Calvi L, Sabiescu A, editors, Museum experience design - crowds, ecosystems and novel technologies. Springer. 2018. p. 1-16. (Springer series on cultural computing). https://doi.org/10.1007/978-3-319-58550-5_1