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Fragments of Him: Aligning Commercial Entertainment, Education, and Social Impact.
M Haggis-Burridge
Creative and Entertainment Games
Academy for AI, Games & Media
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Dive into the research topics of 'Fragments of Him: Aligning Commercial Entertainment, Education, and Social Impact.'. Together they form a unique fingerprint.
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Keyphrases
Social Impact
100%
Video Games
100%
Education Effect
100%
Entertainment-education
100%
Interaction Design
50%
Interface Design
50%
Creation Process
50%
Game Platform
50%
Opportunity to Use
50%
Societal Impacts
50%
Art Design
50%
Educational Applications
50%
Educational Tool
50%
Commercial Video Games
50%
Bisexual Relationships
50%
Artistic Videos
50%
Prosocial
50%
Intergenerational Conflict
50%
Mourning
50%
Social Applications
50%
Entertainment Video
50%
Educational Impact
50%
Teaching Tools
50%
Computer Science
videogame
100%
Interaction Design
33%
Social Sciences
Video Games
100%
Psychology
Gaming
100%