Fragments of Him: Aligning Commercial Entertainment, Education, and Social Impact.

Research output: Contribution to conferencePaper

Abstract

There are huge opportunities to use commercial, artistic video games as educational tools. This talks about one example where a commercial artistic/entertainment video game was created that also addressed content with both societal and educational impact. The game ‘Fragments of Him’ touches on topics of gay/bisexual relationships, love, family, intergenerational conflict, mourning, and more. It has been used as a teaching tool for both the content and the processes of creation, and has been released commercially on multiple gaming platforms. It proves that, with sufficient investment and quality in the interface, art, and interaction design, commercial video games can have significant pro-social and educational applications.
Original languageEnglish
Publication statusPublished - 10 Jun 2021
EventRemix Play 4. - Online event, United Kingdom
Duration: 1 Jun 202130 Jun 2021
https://gchangers.org/event/remix-play-4/

Conference

ConferenceRemix Play 4.
Country/TerritoryUnited Kingdom
Period1/06/2130/06/21
Internet address

Keywords

  • diversity
  • applied games
  • serious games
  • LGBTQ+
  • inclusion
  • video games
  • games
  • education
  • design
  • impact
  • commercial
  • artistic
  • creativity
  • pro-social

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