Abstract
Original language | English |
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Title of host publication | Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables |
Subtitle of host publication | Horizon 2020 research and innovation programme (grant agreement No 732332) |
Number of pages | 14 |
Publication status | Published - 2017 |
Keywords
- Gaming Horizons
- video games
- education
- psychology
- ethics
- socio-culture
- practice based perspective on games
Cite this
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Flagship unconference. Gaming Horizons Deliverable D 1.6. / Persico, D; Bailey, C; Buijtenweg, TP; Dagnino, FM; Earp, J; Haggis-Burridge, M; Manganello, F; Passarelli, M; Perrotta, C; Pozzi, F.
Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 2017.Research output: Chapter in Book/Report/Conference proceeding › Chapter › Scientific › peer-review
TY - CHAP
T1 - Flagship unconference. Gaming Horizons Deliverable D 1.6
AU - Persico, D
AU - Bailey, C
AU - Buijtenweg, TP
AU - Dagnino, FM
AU - Earp, J
AU - Haggis-Burridge, M
AU - Manganello, F
AU - Passarelli, M
AU - Perrotta, C
AU - Pozzi, F
PY - 2017
Y1 - 2017
N2 - Gaming Horizons is a EU-funded project that explored the role of video games in culture, the economy and education. We engaged with more than 280 stakeholders through interviews, workshops and webinars.
AB - Gaming Horizons is a EU-funded project that explored the role of video games in culture, the economy and education. We engaged with more than 280 stakeholders through interviews, workshops and webinars.
KW - Gaming Horizons
KW - video games
KW - education
KW - psychology
KW - ethics
KW - socio-culture
KW - practice based perspective on games
M3 - Chapter
BT - Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables
ER -