Enabling augmented sense-making (and pure experience) with wearable technology

M Witter, L Calvi

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

The paper explores how a post-cognitive approach to human perception can help the design of wearable technologies that augment sense-making. This approach relies on the notion of pure experience to understand how we can make sense of the world without interpreting it, for example through our body, as claimed by phenomenology. In order to understand how to design wearable technologies for pure experience, we first held interviews with experts from different domains, all investigating how to express and recognise pure experience. Subsequently, we had a focus group with professional dancers: given their heightened sense of bodily cognition in their experience, we wanted to verify the extent to which the experts’ practice could be claimed back into the dancers’ experience. In this paper, we will present our preliminary findings.

Original languageEnglish
Title of host publicationIntelligent technologies for interactive entertainment
Subtitle of host publication9th international conference, INETAIN 2017, Funchal, Portugal, June 20-22, 2017 proceedings
EditorsY Chisik, J Holopainen, R Khaled, JL Silva, PA Silva
PublisherSpringer
Pages136-141
Number of pages6
ISBN (Electronic)9783319730622
ISBN (Print)9783319730615
DOIs
Publication statusPublished - 2018

Publication series

NameLecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume215

Keywords

  • Augmented sense-making
  • Dance
  • Embodied cognition
  • Phenomenology
  • Pure experience
  • Wearable technology

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