Diversity through specificity design lessons learned from the games [4Diversity] jams

M Haggis, M. Deen, F. Nack

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

4 Citations (Scopus)

Abstract

The study used a research-through-design approach and organized game jams as a method to examine game design processes, with the aim to investigate how the diverse identities of designers affect and inspire their game designs. During the Game [4Diversity] Jams we hypothesised that homogeneity in groups may lead to a single-minded message in their games, and diversity in groups may result in games that allow more freedom for players to create their own personal interpretation(s) of the game's content and mechanics. The results of this study suggest that a narrow theme and diverse team composition may assist designers in creating novel games. As such, designers can find diverse gameplay and content from additional specificity in the game jam's organisation.

Original languageEnglish
Title of host publicationACE 2015 - 12th Advances in Computer Entertainment Technology Conference, Proceedings
Place of PublicationIskandar, Malaysia
PublisherACM
ISBN (Electronic)9781450338523
DOIs
Publication statusPublished - 2015
EventACE 2015: Advances in Computer Entertainment Technology - Iskandar, Malaysia
Duration: 16 Nov 201519 Nov 2015

Publication series

NameACM International Conference Proceeding Series
Volume16-19-November-2015

Conference

ConferenceACE 2015: Advances in Computer Entertainment Technology
CityIskandar, Malaysia
Period16/11/1519/11/15

Keywords

  • Applied games
  • Design
  • Diversity
  • Expressive media
  • Game jam
  • Gamejam
  • Games [4⋯] jam
  • LGBT
  • LGBTQIA
  • Minorities
  • Queer
  • Serious games
  • Socio-cultural
  • Women's studies

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