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Abstract
The study used a research-through-design approach and organized game jams as a method to examine game design processes, with the aim to investigate how the diverse identities of designers affect and inspire their game designs. During the Game [4Diversity] Jams we hypothesised that homogeneity in groups may lead to a single-minded message in their games, and diversity in groups may result in games that allow more freedom for players to create their own personal interpretation(s) of the game's content and mechanics. The results of this study suggest that a narrow theme and diverse team composition may assist designers in creating novel games. As such, designers can find diverse gameplay and content from additional specificity in the game jam's organisation.
Original language | English |
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Title of host publication | ACE 2015 - 12th Advances in Computer Entertainment Technology Conference, Proceedings |
Place of Publication | Iskandar, Malaysia |
Publisher | ACM |
ISBN (Electronic) | 9781450338523 |
DOIs | |
Publication status | Published - 2015 |
Event | ACE 2015: Advances in Computer Entertainment Technology - Iskandar, Malaysia Duration: 16 Nov 2015 → 19 Nov 2015 |
Publication series
Name | ACM International Conference Proceeding Series |
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Volume | 16-19-November-2015 |
Conference
Conference | ACE 2015: Advances in Computer Entertainment Technology |
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City | Iskandar, Malaysia |
Period | 16/11/15 → 19/11/15 |
Keywords
- Applied games
- Design
- Diversity
- Expressive media
- Game jam
- Gamejam
- Games [4⋯] jam
- LGBT
- LGBTQIA
- Minorities
- Queer
- Serious games
- Socio-cultural
- Women's studies
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Diversity and Inclusion in Video Games
Haggis-Burridge, M. (PI) & Buijtenweg, T. (CoI)
2/04/15 → …
Project: Research