Developing a conceptual framework for location-based augmented reality games in tourism using Ingress as a case Study

J Weber, J.E. Dickinson

Research output: Contribution to conferencePaperOther research output

Original languageEnglish
Publication statusPublished - 25 Jan 2018
EventEnter 2018 - eTourism - Jönköping, Sweden
Duration: 23 Jan 201826 Jan 2018

Conference

ConferenceEnter 2018 - eTourism
CountrySweden
CityJönköping
Period23/01/1826/01/18

Cite this

Weber, J., & Dickinson, J. E. (2018). Developing a conceptual framework for location-based augmented reality games in tourism using Ingress as a case Study. Paper presented at Enter 2018 - eTourism, Jönköping, Sweden.
Weber, J ; Dickinson, J.E. / Developing a conceptual framework for location-based augmented reality games in tourism using Ingress as a case Study. Paper presented at Enter 2018 - eTourism, Jönköping, Sweden.
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title = "Developing a conceptual framework for location-based augmented reality games in tourism using Ingress as a case Study",
author = "J Weber and J.E. Dickinson",
year = "2018",
month = "1",
day = "25",
language = "English",
note = "Enter 2018 - eTourism ; Conference date: 23-01-2018 Through 26-01-2018",

}

Weber, J & Dickinson, JE 2018, 'Developing a conceptual framework for location-based augmented reality games in tourism using Ingress as a case Study' Paper presented at Enter 2018 - eTourism, Jönköping, Sweden, 23/01/18 - 26/01/18, .

Developing a conceptual framework for location-based augmented reality games in tourism using Ingress as a case Study. / Weber, J; Dickinson, J.E.

2018. Paper presented at Enter 2018 - eTourism, Jönköping, Sweden.

Research output: Contribution to conferencePaperOther research output

TY - CONF

T1 - Developing a conceptual framework for location-based augmented reality games in tourism using Ingress as a case Study

AU - Weber, J

AU - Dickinson, J.E.

PY - 2018/1/25

Y1 - 2018/1/25

M3 - Paper

ER -

Weber J, Dickinson JE. Developing a conceptual framework for location-based augmented reality games in tourism using Ingress as a case Study. 2018. Paper presented at Enter 2018 - eTourism, Jönköping, Sweden.