Designing game-based embedded authentic learning experiences

PK De Byl

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Original languageEnglish
Title of host publicationHandbook of research on effective electronic gaming in education
EditorsR.E. Ferdig
Place of PublicationHershey
PublisherInformation Science Reference
Pages1068-1088
Number of pages21
ISBN (Print)9781599048086
Publication statusPublished - 2008

Cite this

De Byl, PK. (2008). Designing game-based embedded authentic learning experiences. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education (pp. 1068-1088). Hershey: Information Science Reference.
De Byl, PK. / Designing game-based embedded authentic learning experiences. Handbook of research on effective electronic gaming in education. editor / R.E. Ferdig. Hershey : Information Science Reference, 2008. pp. 1068-1088
@inbook{5ca96306d4c949f289d06dc376819a83,
title = "Designing game-based embedded authentic learning experiences",
author = "{De Byl}, PK",
year = "2008",
language = "English",
isbn = "9781599048086",
publisher = "Information Science Reference",
pages = "1068--1088",
editor = "R.E. Ferdig",
booktitle = "Handbook of research on effective electronic gaming in education",

}

De Byl, PK 2008, Designing game-based embedded authentic learning experiences. in RE Ferdig (ed.), Handbook of research on effective electronic gaming in education. Information Science Reference, Hershey, pp. 1068-1088.

Designing game-based embedded authentic learning experiences. / De Byl, PK.

Handbook of research on effective electronic gaming in education. ed. / R.E. Ferdig. Hershey : Information Science Reference, 2008. p. 1068-1088.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

TY - CHAP

T1 - Designing game-based embedded authentic learning experiences

AU - De Byl, PK

PY - 2008

Y1 - 2008

M3 - Chapter

SN - 9781599048086

SP - 1068

EP - 1088

BT - Handbook of research on effective electronic gaming in education

A2 - Ferdig, R.E.

PB - Information Science Reference

CY - Hershey

ER -

De Byl PK. Designing game-based embedded authentic learning experiences. In Ferdig RE, editor, Handbook of research on effective electronic gaming in education. Hershey: Information Science Reference. 2008. p. 1068-1088